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  1. #1
    Player
    Avatar de SieyaM
    Inscrit
    novembre 2017
    Messages
    1 183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcaniste Lv 100
    I have been working on my SMN ARR relic and I do feel that the ARR zones feel much more lively for me. There seems to be less purpose to the design and a more organic feel if that makes any sense. Ultima Thule is a great example of a map that was designed solely for one purpose, to serve the MSQ, and little else. It's laid out so you can only progress a certain way through MSQ blocks and once you can fly it is little more that 3 islands with some quest NPCs on them. The shroud though has all kinds of buildings and areas that are there just because they feel like they belong there.
    (4)

  2. #2
    Player
    Avatar de Skiros
    Inscrit
    juillet 2021
    Messages
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Citation Envoyé par SieyaM Voir le message
    I have been working on my SMN ARR relic and I do feel that the ARR zones feel much more lively for me. There seems to be less purpose to the design and a more organic feel if that makes any sense. Ultima Thule is a great example of a map that was designed solely for one purpose, to serve the MSQ, and little else. It's laid out so you can only progress a certain way through MSQ blocks and once you can fly it is little more that 3 islands with some quest NPCs on them. The shroud though has all kinds of buildings and areas that are there just because they feel like they belong there.
    100%. ARR zones feel like a real world you can explore. Ultima Thule feels like a dungeon.
    (1)

  3. #3
    Player
    Avatar de DPZ2
    Inscrit
    fvrier 2015
    Messages
    2 590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Barde Lv 97
    Citation Envoyé par Skiros Voir le message
    100%. ARR zones feel like a real world you can explore. Ultima Thule feels like a dungeon.
    You realize that Ultima Thule is a construct and not a real-world area. Right? Of course it feels like a dungeon, in that dungeons are built to somebody's plan, and so was Ultima Thule.
    (1)