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  1. #1
    Player
    Marxel's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    51
    Character
    Marxel Ravenwood
    World
    Hyperion
    Main Class
    Astrologian Lv 90

    Enemy Action Markers

    I’m not sure where to talk about this or if it’s been talked about, but I’m wondering if anyone else kinda wishes the visual markers for attacks from enemies were more consistent/explanatory? Some markers seem to do the same thing (stack on everyone, spread out, etc.) but I feel like their designs don’t explain what they mean at all. I know a lot of people say the fun is in figuring it out and I agree to an extent, and wouldn’t want the game to be made brain dead - but I think the markers could be made more cohesive and easier to understand. Some are fine but some are super abstract. This IS my first game with visual cues to follow like this (came from WoW) which is fun, but feels tricky/unpolished.
    (3)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I feel like by the time you've reached Endwalker the meaning of most mechanic indicators should be pretty clear and that they don't need dumb things down further for the sake of people who skipped because it should only take one mistake before it becomes apparent what something is doing anyways.

    The main issue is that it wasn't until Stormblood where indicators starting becoming largely standardized so you have jank like stack mechanics that are either totally unmarked or using a weird indicator even in easier ARR/HW content.
    (5)
    Last edited by KageTokage; 03-02-2022 at 02:40 PM.

  3. #3
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    That's the point.

    There's general signs but each tier some of them look slightly different per fight because they want them to look unique for that specific fight, not completely universal from the ground up.

    Also not everything is released at the same time and they would've had to think about future proofing/solidifying the markers at some point and going back and rewriting code from years ago that they don't even remember or have properly marked(I assume).

    Asking for universal markers from content released years ago is probably something you'd find in a 3rd party program tbh.

    And no I don't particularly wish they were solidified and homogenized, games easy.
    (1)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
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    The problem ISN'T healers rotation is busted or boring...

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,940
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    All the markers are pretty consistent actually.

    https://imgur.com/a/c9oxF1d

    There are at least two not shown in that list which is the new tank buster and shared tank buster markers. These appear as a red mark and a red stack mark respectively on the main tank.

    The rest of the mechanics involve looking at the cast name of the boss or other enemies in the enemy list. These cast names will say things like "Left attack" or "Right attack" indicating that you should be on the opposite side, so check that your HUD Layout allows you to see the cast bar properly.

    The next thing you should check is the debuff descriptions. If you move the status effects somewhere easy to see in HUD Layout, you can hover over them and see what they do. A common mechanic has been for a fire debuff to mean "stop moving" and for a blizzard attack to mean "keep moving while the cast happens".
    (0)
    Last edited by Jeeqbit; 03-02-2022 at 02:47 PM.

  5. #5
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    My hope is, when they work over the HW dungeons to make them trust suitable, they can standardise the markers at the same time.

    Quote Originally Posted by Marxel View Post
    I know a lot of people say the fun is in figuring it out and I agree to an extent,
    Outside of HW, mostly they make sense. And blind runs will always be my #1 source of fun.
    (1)

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,362
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    If someone wants to make an update to that that, there are a couple of notes to that list I see...

    Earthshakers are actually cone AoEs rather than line AoEs.
    For Acceleration Bomb, I would note that turning counts as moving, so it's better to just let go of your mouse and keyboard for a second when it's about to go off to avoid doing anything.
    Distance Tethers, the damage calculation uses your position when the cast finishes, so the moment you see their cast bar disappear you can move back closer to the boss. Additionally, some bosses where they would charge at you with a distance tether, with the use of a gap closer you can stand far enough for mechanics and in the small window between the cast finishing and them rushing you can move back to melee range.

    Also, there is one other marker missing, I dunno what to call it, but the knockback originating from a targeted player. Mostly used by Leviabeetus in E3 and the first boss in Stigma Dreamscape.
    (0)

  7. #7
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    All the markers are pretty consistent actually.

    https://imgur.com/a/c9oxF1d

    There are at least two not shown in that list which is the new tank buster and shared tank buster markers. These appear as a red mark and a red stack mark respectively on the main tank.
    There's also the AoE tank buster marker, which was first seen in NieR raids. Endwalker also added a new marker for Akh Morn style repeating stack damage, which is 3 stack markers piled on top of one another (it is not indicative on the amount of hits).
    (0)

  8. #8
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sove92 View Post
    There's also the AoE tank buster marker, which was first seen in NieR raids. Endwalker also added a new marker for Akh Morn style repeating stack damage, which is 3 stack markers piled on top of one another (it is not indicative on the amount of hits).
    That's what I was talking about earlier, it's not an "AoE tank buster" marker, it's just a "Tank Buster" marker in that it's going to hit the tank for a massive amount of damage. However, the actual move can be single target, small AoE around tank, or a cone AoE targeted at tank. All 3 versions are in use somewhere in EW now between dungeon bosses, trials and normal raids.

    Off the top of my head... and iirc...

    2nd boss 81dungeon, 2nd boss 89 dungeon, 1st boss 87 dungeon have the single target version... so if another player is standing next to the tank with the marker, they don't take any damage.

    90 msq trial, p3n, and 3rd Yorha Alliance Raid have the small AoE versions. same exact marker but any players in close proximity to the tank will also take massive damage

    89 msq trial and EX version of that trial have the cone AoE version. same exact marker, but any players in a cone AoE targeted at the tank will also take massive damage

    The marker gets used way way way way more than that... virtually every boss has one now, but I can't remember off the top of my, or haven't tested which version each marker is yet to list. It could be that all dungeon versions are single target... but i'm not confident in my memory/testing to make that assertion
    (1)

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,063
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Speaking of consistency, I think in general markers are pretty consistent from StB to EW contents:

    See that 4 big ominous arrows centering at 1 person? Yep, that's a stack, ya'all better help that poor fella.
    See that 6 big ominous arrows lining up on 1 person? Yep, that's a line-up, ya'all better make line instead of clumping together.
    See that big red marker on your tanks? (Starting late 5.5 and to EW) That must be a tankbuster. Yep it is.
    See that red/purple eye marker? Don't be a peeping tom.

    ARR and HW content in other hand tend to be less consistent:

    How many times you've seen players ignoring those purple threads?
    How many times you've seen players run around like headless chicken in Sohm Al's 2nd boss when they get the red/blue arrow?
    How many times you've seen players brought that purple arrow marker in WoD's Five-Headed Dragon -away- from the group then die alone with that 9999 digit evaporating from their carcass?
    (6)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  10. #10
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    And this is why you shouldn't "boost" people through instances. Every marker has some sort of precedent in a non-lethal encounter with it (except maybe titan) early on in the game or at least before the "endgame" portion where it becomes lethal. If you play all the instances at least once at the proper level you will be exposed to them and learn. That seems to be the plan...


    But "skip" to the end and you will have to learn them all at once with dire consequences.
    (0)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

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