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  1. #1
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Krotoan View Post
    Every marker has some sort of precedent in a non-lethal encounter with it (except maybe titan) early on in the game or at least before the "endgame" portion where it becomes lethal.
    Its true, learn that stack marker before it becomes an Akh Morn.
    (0)
    やはり、お前は……笑顔が……イイ

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,054
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    They got standardized from 3.4, with Xelphatol, Gubal HM and Midas using the same markers for the same type of mechanics.

    They sort of started using them in 3.3 as well in the trial and with certain prey markers in the dungeons.
    (2)
    Last edited by Jeeqbit; 03-02-2022 at 04:26 PM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    I do want to point out that the Tankbuster thing is already getting a bit derpy now since it's the same exact marker for single target, small AoE around target, and cone AoE at target.

    In general, it's still probably best to not be near the tank with the marker... but if it's the first version, I can also see that making ppl unnecessarily freak out if the Buster gets telegraphed during movement mechanics...
    (0)

  4. #4
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rowde View Post
    I do want to point out that the Tankbuster thing is already getting a bit derpy now since it's the same exact marker for single target, small AoE around target, and cone AoE at target.

    In general, it's still probably best to not be near the tank with the marker... but if it's the first version, I can also see that making ppl unnecessarily freak out if the Buster gets telegraphed during movement mechanics...
    In general you just shouldn't be near the main tank. I dread healing Ramuh because there always seems to be one melee DPS (usually a dragoon for some reason) who stands right in front of Ramuh and gets the tank buster repeatedly. And they never think "Hey, maybe I shouldn't stand here"
    (1)

  5. #5
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    644
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    I get weirdo's in 85+ dungeons that think the tankbuster animation is a share and come stack on me xD It doesn't kill them, but geez some people learn slow...
    (0)

  6. #6
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Wolwosh View Post
    I get weirdo's in 85+ dungeons that think the tankbuster animation is a share and come stack on me xD It doesn't kill them, but geez some people learn slow...
    Tbf I thought similar as in Shb's EX it was used as a shared tank buster. Dunno why they made it the tank buster marker in EW. Imo it was unnecessary as by EW we learned which was a TB and which was an AOE previously and just to have it in EW and not retroactively added to the previous dungeons at least made it confusing for me at the start.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  7. #7
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Marxel View Post
    I’m not sure where to talk about this or if it’s been talked about, but I’m wondering if anyone else kinda wishes the visual markers for attacks from enemies were more consistent/explanatory? Some markers seem to do the same thing (stack on everyone, spread out, etc.) but I feel like their designs don’t explain what they mean at all. I know a lot of people say the fun is in figuring it out and I agree to an extent, and wouldn’t want the game to be made brain dead - but I think the markers could be made more cohesive and easier to understand. Some are fine but some are super abstract. This IS my first game with visual cues to follow like this (came from WoW) which is fun, but feels tricky/unpolished.
    One of the reasons why P4S part 2 is visually so bland is precisely it uses generic markers for everything. It's quite possibly as boring as E7S.
    (1)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,054
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    I noticed that one was missing but I think that one is pretty obvious and after it happens you are definitely going to understand it.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    tbh, it could also be that there actually are minor differences in the 3 that I still haven't noticed... like additional dancing arrows or something. similar to the how old ahk morn is just a stack marker, but in EW they added a new marker for "persistent" stacks (or ahk morn stacks that do multiple hits on the stack marker) seen in the 83 trial and EX version and the 89 trial and EX version.

    the only thing I've clearly seen a difference for is the new shared TB marker seen in the 89 trial (and EX version) and p2n.
    (0)

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