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  1. #11
    Player
    Random0's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    107
    Character
    Rhin Str'iden
    World
    Balmung
    Main Class
    Viper Lv 100
    I'd love to see the rewards based on individual contribution to the fight. Generate a rating based on damage dealt and healing. If rating is within a certain range of the average for your alliance you get the current rewards. Below that range, get only wolf marks. Above the average range awards bonus exp and tomes.

    This way those who are actively playing don't see any change to their gains, those who aren't pulling their weight are incentivized to try harder (but still get something if they're just not at that level yet), and those who are putting effort into doing their best are awarded accordingly.
    (2)

  2. #12
    Player
    Mandudez's Avatar
    Join Date
    Oct 2013
    Posts
    303
    Character
    Man Dudez
    World
    Exodus
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Random0 View Post
    I'd love to see the rewards based on individual contribution to the fight. Generate a rating based on damage dealt and healing. If rating is within a certain range of the average for your alliance you get the current rewards. Below that range, get only wolf marks. Above the average range awards bonus exp and tomes.

    This way those who are actively playing don't see any change to their gains, those who aren't pulling their weight are incentivized to try harder (but still get something if they're just not at that level yet), and those who are putting effort into doing their best are awarded accordingly.
    That would be great if SE actually policed their own game and banned cheaters.
    (2)

  3. #13
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ransu View Post
    EXP rewards are the only reason frontlines even pop. Prior to that they were dead queues and it took preplanned events for them to pop so people could get the mounts. Frontlines just isn't a good mode. 72 players is just too much and it turns into this massive zerg.

    Personally I wish they focused more on smaller scale pvp instead of frontlines.
    Smaller scale roulette would be worse in my opinion. More responsibility on a single player means they would be less willing to participate in something they don't really care about save for xp to begin with. The massive zerg dilutes individual skill slightly and makes it easier to join and just tag along.
    Of course I'd love it since you'd probably have more interesting encounters I guess.
    (0)

  4. #14
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Teno View Post
    Smaller scale roulette would be worse in my opinion. More responsibility on a single player means they would be less willing to participate in something they don't really care about save for xp to begin with. The massive zerg dilutes individual skill slightly and makes it easier to join and just tag along.
    Of course I'd love it since you'd probably have more interesting encounters I guess.
    Do we really want the zergers though? They are the biggest reason why FL suffers.

    It should ideally be a happy-go-lucky, no to little stress, super casual pvp mode, but it's simply frustrating that people don't actually participate.
    (2)

  5. #15
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zsolen View Post
    Do we really want the zergers though? They are the biggest reason why FL suffers.

    It should ideally be a happy-go-lucky, no to little stress, super casual pvp mode, but it's simply frustrating that people don't actually participate.
    Personally for me no. I hate large scale pvp which is why I avoid frontlines at all cost. 8v8 objective based pvp imo is the sweet spot as its not too many people to be chaotic, but just enough that you don't get swarmed like you would in a 4v4 with much stronger focus fire.
    (1)

  6. #16
    Player
    Kyu-Momo's Avatar
    Join Date
    Aug 2015
    Posts
    144
    Character
    Chime Ex
    World
    Malboro
    Main Class
    Machinist Lv 90
    I've started having fun with frontlines, but I wouldn't play it if it didn't give exp.
    (0)

  7. #17
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Divinemights View Post
    Perhaps we need to take a look on this matter from different perspective
    Experience gained can stay the same, but we can increase the exp and tome gained for first place.
    For example, first place will reward 100% more exp or 40 tomes
    I like this, but like it more if it would gimp the losers to make losing less effective than any other roulette, while winning be more effective than the best of them.
    (0)

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