Quote Originally Posted by Equitable_Remedy View Post
My view is that this sort of variance is part of the class; reducing it makes it more like the other healers and reduces the distinction between AST and the other healers. The variance is 'mitigated' by balancing the class around the median result over the course of an average boss fight (and by making the difference between one and three seals relatively modest with respect to, say, clearing an average savage boss).
It's really just a QoL wish of mine when the fact that three seals in a row is even possible - despite the fact it's the rare lmao it can still happen. I'm a casual player but I can't imagine how annoying this would be for people who care more. As said by many, astro in shadowbringers had variance but not to the point of this. The mp regen on the one seal effect on astrodyne is worth a lot and I can't take it for granted as a contributor to astro being such a good healer rn, but the frustration of only getting that when you see it fit in raidwide buffs is kind of annoying. Definitely don't reduce its variance to the point of being idk, a whm with buffs, but at least have something that can stop you from getting one seal only. It's more like a return to shadowbringers rng protection than becoming a 'low variance healer'.

Also bearing in mind these are nitpicks on a solid job. It's not perfect obviously. But there's simple changes that can make it feel better without obliterating rng variance as its niche.