Quote Originally Posted by Equitable_Remedy View Post
Some classes, like AST or BRD, have more variance than others by design. For people who like that sort of variance, those classes exist. For people who like less variance, other classes don't feature rotational variance (but still have more modest forms of variance like crits and direct hits). If you don't get the dopamine hit from AST card variance, I think that the solution is to play one of the other healers rather than to reduce the variance in AST (which, to be clear, is pretty modest in terms of performance over a 10-minute fight).
I mean I've made it pretty clear here that I enjoy playing astro, and I play other jobs too. I'm not here for someone to tell me to play another job, I'm full well aware it's not a bug, which is why I'm propping up a possible solution that doesn't zap rng out of existence and trash its core job identity. BRD doesn't have astrodyne, so I don't really see how it's comparable. Radiant finale collecting coda, if that's what you mean, and chance procs, but there's no doubt that you can get three coda for finale. It's in no way affected by rng as much as astrologian.

Someone mentioned how astrodyne was used more for the speed and mp buff than the damage buff - which is exactly why locking redraw into giving you one of the two other seals rather than giving you the current one you have drawn would be exactly what I wish for. 'Rotational variance' doesn't mean that a glorified lucid dreaming is really good haha, and it's not as if you won't be getting a dopamine hit if you get three different seals instead of two, there's nothing more satisfying than that.

Tbh it really comes down to the fact there is nothing to mitigate the amount of rng you get, which makes endwalker's cards dampen in comparison to shadowbringers for a lot of people. It won't stop me from playing my favourite job, but it feels like an easy fix for them. I hope to see some kind of change like it come 6.1.