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  1. #1
    Player
    Iddy_Dies's Avatar
    Join Date
    Mar 2022
    Posts
    11
    Character
    Sirdi Diealos
    World
    Twintania
    Main Class
    Astrologian Lv 95
    Quote Originally Posted by Equitable_Remedy View Post
    Some classes, like AST or BRD, have more variance than others by design. For people who like that sort of variance, those classes exist. For people who like less variance, other classes don't feature rotational variance (but still have more modest forms of variance like crits and direct hits). If you don't get the dopamine hit from AST card variance, I think that the solution is to play one of the other healers rather than to reduce the variance in AST (which, to be clear, is pretty modest in terms of performance over a 10-minute fight).
    I mean I've made it pretty clear here that I enjoy playing astro, and I play other jobs too. I'm not here for someone to tell me to play another job, I'm full well aware it's not a bug, which is why I'm propping up a possible solution that doesn't zap rng out of existence and trash its core job identity. BRD doesn't have astrodyne, so I don't really see how it's comparable. Radiant finale collecting coda, if that's what you mean, and chance procs, but there's no doubt that you can get three coda for finale. It's in no way affected by rng as much as astrologian.

    Someone mentioned how astrodyne was used more for the speed and mp buff than the damage buff - which is exactly why locking redraw into giving you one of the two other seals rather than giving you the current one you have drawn would be exactly what I wish for. 'Rotational variance' doesn't mean that a glorified lucid dreaming is really good haha, and it's not as if you won't be getting a dopamine hit if you get three different seals instead of two, there's nothing more satisfying than that.

    Tbh it really comes down to the fact there is nothing to mitigate the amount of rng you get, which makes endwalker's cards dampen in comparison to shadowbringers for a lot of people. It won't stop me from playing my favourite job, but it feels like an easy fix for them. I hope to see some kind of change like it come 6.1.
    (1)

  2. #2
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Iddy_Dies View Post
    Tbh it really comes down to the fact there is nothing to mitigate the amount of rng you get
    My view is that this sort of variance is part of the class; reducing it makes it more like the other healers and reduces the distinction between AST and the other healers. The variance is 'mitigated' by balancing the class around the median result over the course of an average boss fight (and by making the difference between one and three seals relatively modest with respect to, say, clearing an average savage boss).

    For people who like lower variance, I think that the best solution is to have other healers with lower variance (which FF14 obviously does). That does mean that people who specifically like AST and low variance will have to choose which they like more, but it also means that players more generally have the option of high- and low-variance healers.
    (2)

  3. #3
    Player
    chirps's Avatar
    Join Date
    Mar 2022
    Posts
    3
    Character
    Ahmi Mewrilah
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    AST was enjoyable prior to 6.0 because it still had some amount of RNG protection in place, as does the other """high-variance""" jobs, DNC and BRD; no matter how bad their luck, it never inhibited the job's ability to play well because you have abilities in your toolkit that can make up for it.

    New AST completely lacks this in any regard, that is the complaint here.
    (1)