Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21
  1. #1
    Player
    Iddy_Dies's Avatar
    Join Date
    Mar 2022
    Posts
    11
    Character
    Sirdi Diealos
    World
    Twintania
    Main Class
    Astrologian Lv 95

    Astro Card System

    I know this topic has probably been beaten to death here and I apologise beforehand but are the team aware how finicky the card system is? The chance is rare as heck but it's twice that I've drawn three of the same seal now in raid and just been forced to astrodyne, redraws and all.

    Couldn't we see redraw give you a seal different to the one you have? Lord and Lady I can cope with, but when I see five of the same seal.... god help me. Feels a bit off the mark how one of the healers with the most planning ahead also has the most in terms of rng elements. Also a bit painful how divination's radius feels still small in conjunction to these new larger arenas and I keep missing some players during certain mechanics...skill issue I guess?

    (Also, why's undraw still a thing???)
    (1)

  2. #2
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    642
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    If you're on the boss and you miss someone with Divination thats on them Like never being in AOE heal range, let them die and learn.
    (8)

  3. #3
    Player
    Iddy_Dies's Avatar
    Join Date
    Mar 2022
    Posts
    11
    Character
    Sirdi Diealos
    World
    Twintania
    Main Class
    Astrologian Lv 95
    tbh specifically speaking it was intemperance 2 and honestly when the boss decides to be a bit of an awkward lad with ins and outs some people are going to have to have a bad time catching my buffs either way T-T
    (0)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,265
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    RNG has always been a big part of the AST card system and it would be boring if it were guaranteed to be right every time. I think it was better before when you could put your bad RNG into Lord/Lady but at least you have an opportunity to Redraw once.

    Undraw has always been pointless because you can just press Draw to overwrite. I don't know why it exists.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    Iddy_Dies's Avatar
    Join Date
    Mar 2022
    Posts
    11
    Character
    Sirdi Diealos
    World
    Twintania
    Main Class
    Astrologian Lv 95
    Tbh yeah that's the issue exactly. I enjoy the rng and it would be boring if it was really always going to be the same, hell, at that point it wouldn't be astrologian anymore, but it's why I kind of like the idea of if you had for example a sun seal, you could get either full moon or crescent (unofficial names LMAO) from a redraw rather than a choice of all three to at the very least get you two different seals in your astrodyne.... rather than being astronomically unlucky and only getting one effect with all redraws used.

    Really sleeve draw was the saving grace of shadowbringers astro in terms of rng and it feels like we lack that kind of thing now, as well as lord and lady being ways to hold your three seals till you used it or just to try your luck with something different. The new system is more restrictive with your rng and what you can do to mitigate it - not that I have to have sleeve draw back and I'm honestly having fun with the new card system despite my terrible luck, just I thought a slightly more efficient redraw maybe would be cool and tweak astro into something nicer imo, wondered if other people would vaguely agree.

    And for god's sake remove undraw.
    (0)

  6. #6
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    The timing of some movement heavy mechanics this savage tier almost seems to be deliberately right around the 2 minute burst window. P2S, P3S and P4S all have cases of this that can be awkward to deal with as AST.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    The ShB system would have worked perfectly fine, and saved us a button.
    EW actually made the system worse.

    Also Astrodyne is a pretty pointless skill to optimise, you use it for the speed and MP more than the minuscule damage buff. If it was to be used for the damage then they wouldn't have uncoupled it from Divination.
    (1)

  8. #8
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Iddy_Dies View Post
    I know this topic has probably been beaten to death
    And yet, here we are.

    Quote Originally Posted by Iddy_Dies View Post
    The chance is rare as heck but it's twice that I've drawn three of the same seal now in raid
    I mean this with no sarcasm: feature, not a bug. AST is a form of proc-based class, and the enjoyment of proc-based classes comes from the variance—especially the highs but also the lows. Variance is a core aspect in a lot of gaming (dice rolling, crits, etc.) precisely because it has consistently been shown to be an effective dopamine hit.

    Some classes, like AST or BRD, have more variance than others by design. For people who like that sort of variance, those classes exist. For people who like less variance, other classes don't feature rotational variance (but still have more modest forms of variance like crits and direct hits). If you don't get the dopamine hit from AST card variance, I think that the solution is to play one of the other healers rather than to reduce the variance in AST (which, to be clear, is pretty modest in terms of performance over a 10-minute fight).
    (3)

  9. #9
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    759
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Iddy_Dies View Post
    tbh specifically speaking it was intemperance 2 and honestly when the boss decides to be a bit of an awkward lad with ins and outs some people are going to have to have a bad time catching my buffs either way T-T
    for intemperance 2 it's usually best to hold buffs until after just because of the in/out happening at the normal raid buff timer. it doesn't lose a usage and it's a short delay.
    (0)

  10. #10
    Player
    Iddy_Dies's Avatar
    Join Date
    Mar 2022
    Posts
    11
    Character
    Sirdi Diealos
    World
    Twintania
    Main Class
    Astrologian Lv 95
    Quote Originally Posted by Equitable_Remedy View Post
    Some classes, like AST or BRD, have more variance than others by design. For people who like that sort of variance, those classes exist. For people who like less variance, other classes don't feature rotational variance (but still have more modest forms of variance like crits and direct hits). If you don't get the dopamine hit from AST card variance, I think that the solution is to play one of the other healers rather than to reduce the variance in AST (which, to be clear, is pretty modest in terms of performance over a 10-minute fight).
    I mean I've made it pretty clear here that I enjoy playing astro, and I play other jobs too. I'm not here for someone to tell me to play another job, I'm full well aware it's not a bug, which is why I'm propping up a possible solution that doesn't zap rng out of existence and trash its core job identity. BRD doesn't have astrodyne, so I don't really see how it's comparable. Radiant finale collecting coda, if that's what you mean, and chance procs, but there's no doubt that you can get three coda for finale. It's in no way affected by rng as much as astrologian.

    Someone mentioned how astrodyne was used more for the speed and mp buff than the damage buff - which is exactly why locking redraw into giving you one of the two other seals rather than giving you the current one you have drawn would be exactly what I wish for. 'Rotational variance' doesn't mean that a glorified lucid dreaming is really good haha, and it's not as if you won't be getting a dopamine hit if you get three different seals instead of two, there's nothing more satisfying than that.

    Tbh it really comes down to the fact there is nothing to mitigate the amount of rng you get, which makes endwalker's cards dampen in comparison to shadowbringers for a lot of people. It won't stop me from playing my favourite job, but it feels like an easy fix for them. I hope to see some kind of change like it come 6.1.
    (1)

Page 1 of 3 1 2 3 LastLast