The fact that Lost Ark players on KR actually REQUESTED THE DEVELOPERS TO SLOW DOWN CONTENT whereas you literally NEVER see the same in FF14 says everything!!
Well what people really mean to criticize is the lack of meaningful repeatable content, and most likely not the long development time since as you said they probably have 0 clue about what it takes to do that. A grind like bozja or even solo deep dungeon keeps people occupied, and the implementation needs to make it compelling. Ie, not the RNG of duels or the useless first floors.> Thinking that 4 months is a long time for game development
Tell me you don't understand game/software development without telling me you don't understand game/software development.
You know what, since you love LA so much these days, we can always copy it for FF14! Let's put 20 layers of RNG in gear progression so that it would take on average 1.5 year of constant grinding on multiple characters just to finish a BiS set. There, contents!
And of course people are mad if what we get here is a few -lame- quests (tataru/hildibrand) with no gameplay, done in 2 hours. Plus some band-aid QoL stuff of ancient content and then see you in 4 months.
They've got a superb recipe in ultimate fights, if only they could compound on it with what they've tried and released in the past but in a more refined form. Imagine an HoH with the difficulty of solo that people actually WANT to play. I sure hope the adaptative dungeon will be something like that.
"How is anyone fine with the 4-month patch delivery schedule?"
Because a gradual slowdown is less noticeable. i remember when we got 2 dungeons per patch but when they reduced it to one to focus on the quality of the game we took it at face value. At this point it seems more like less effort for the devs rather than slowing for polish. That and fanatics that will defend a company make for a bad situation that will more than likely mirror WoW's gradual fall. Oh well, at least the music was pretty sweet.
I'm fine with it gives me time to focus on other things.
I'm not okay with it. I'm horrifically bored. Gotta wait for those lagging behind though so they can feel like they're cool supah stronk end gaymers 2 with minimal effort.
I mean the before and after a period of expansion release is always longer...the fact that patches are 2 weeks longer is really like nothing in hindsight. They showed the graph to further the claim that aspects of the game expanded more and needed more QA this will also hopefully avoid them releasing something only to release another patch with that 1-2 week timeline to fix issues. If it was like 5 months or something I would be skeptical but 2 weeks really isn't anything to complain about, especially after all these years of being stuck to this timeline. I mean I feel for WoW players they might as well unsub for 5 months at a time with how little they get and what 9.2 brings for their game is laughable in content size. Compared to other main MMOs like even ESO for instance FF14 still supplies consistent content flow even in the slightly extended timeline.
I wished we had arr and hw patches, they loaded u up then, sb came around and things slowed then shb was even lower and seems ew is gonna follow the shb path.
It sucks we're getting less these days, a good looking dungeon is cool but I'd rather have multiple dungeons and other content like in arr and hw, those were the good days of patches
Ummmmm... You know you can complete the story part of Lost Ark in 20-30 hours, right? The remaining content is pretty much end game, and English-speaking players get a bunch of that dumped on them at once, unlike when it came out originally. I don't know what the Koreans were thinking was 'too fast', but I've watched a number of videos that outline the gearing cycle for that end game, and it looks both brutally long and costly.
For those who haven't tried it yet, I found this review to be exceptionally helpful, read both the "Cons" and the "Pros" before you decide to invest actual money in the game though.
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