Quote Originally Posted by Irenia View Post
It's the goldilocks principle.

Everyone has their own idea how many hours it should take to get through content, and that usually equals to however long it takes for them to do everything they want to do without having to rush.

And everyone has a different answer.
Hence why my argument has always been patches should be reasonably expected to have half their length worth of content. A four month patch cycle should enjoy two months worth of longevity and two months of a gradual slow down before the next batch of content releases. I think it's perfectly fair to criticise patches with content that barely makes it through a weekend or needs arbitrary time gates (Island Sanctuary) to keep itself alive for longer.