Quote Originally Posted by Ironthorne View Post
> Thinking that 4 months is a long time for game development
Tell me you don't understand game/software development without telling me you don't understand game/software development.

You know what, since you love LA so much these days, we can always copy it for FF14! Let's put 20 layers of RNG in gear progression so that it would take on average 1.5 year of constant grinding on multiple characters just to finish a BiS set. There, contents!
Well what people really mean to criticize is the lack of meaningful repeatable content, and most likely not the long development time since as you said they probably have 0 clue about what it takes to do that. A grind like bozja or even solo deep dungeon keeps people occupied, and the implementation needs to make it compelling. Ie, not the RNG of duels or the useless first floors.

And of course people are mad if what we get here is a few -lame- quests (tataru/hildibrand) with no gameplay, done in 2 hours. Plus some band-aid QoL stuff of ancient content and then see you in 4 months.

They've got a superb recipe in ultimate fights, if only they could compound on it with what they've tried and released in the past but in a more refined form. Imagine an HoH with the difficulty of solo that people actually WANT to play. I sure hope the adaptative dungeon will be something like that.