Quote Originally Posted by SturmChurro View Post
They make people grind the heck out of it, because they were stretching what little content they had. DR was fun - at first. It most definitely was not made to last, and they had to adjust it time and time again. With extremely low drop rates, and a handful of rewards. Questionable if they were even desirable in the first place. You needed to farm it then, otherwise it would be even more difficult when the next expansion comes out and the content is dead.
While I don't disagree the implementation of separate zones for the relic has led to problems like that, they implemented those because people didn't like how ARR and HW made you go back to old content. So they made something new. But then people complain that the new content isn't enough for them. SE didn't do enough to future proof that content, but they also didn't make people finish it in the first week, either. That was player choice. It's like I mentioned before. No developer is going to be able to keep up with the rate that some gamers consume content because there are some where nothing is ever enough. And the more developers try to chase that idea, the more they fail in other areas. So while SE isn't perfect and we can certainly give them feedback on places to improve, they're doing a good job trying to put a variety of content out and we can decide if it's worth the sub or not.

Quote Originally Posted by SieyaM View Post
Then the arguments people put forth regarding crafting content, Bozja and similar areas, and PvP options, Deep Dungeons and things upcoming like Island Sanctuary are all valid since this is all content that previously had not been offered. We may not be getting more or as many dungeons as you want, or as much battle content, but there is a lot of other content that is added each expansion and it is more than the previous.
Crafting content especially. How many years were DOH and DOL asking for that sort of thing here?