Player




First off, they need to fix their manpower issues. The reason more difficult content gets put to the side or scrapped, for example, is stated as being due to how stretched thin their battle team is. Yoshida has talked about how stretched thin their resources are in general in the past many times. I think they are taking steps in the right direction with whatever they are doing with pvp, and I have heard that they are looking into more small scale content. I just want more stuff to do in general, and more - quality - things to strive for and collect.
They make people grind the heck out of it, because they were stretching what little content they had. DR was fun - at first. It most definitely was not made to last, and they had to adjust it time and time again. With extremely low drop rates, and a handful of rewards. Questionable if they were even desirable in the first place. You needed to farm it then, otherwise it would be even more difficult when the next expansion comes out and the content is dead.
I wasn't trying to accomplish anything. I was simply bored and posting on the forums, as I am now. On the matter of unsubbing, one of the reasons I cannot unsub is due to my house, if I unsub for long(er) periods of time, like I have in the past, I may lose my house. If I lose my house, I seriously doubt I will ever get one again with this raffle system or whatever they are planning on implementing. Granted, I have thought about just letting it go, but I worked hard trying to get it in the first place, and it was a big achievement for me. I do maintain a sub to post on the forums too, but I do not believe I am actually getting my money's worth out of it. I want to want to play the game.
Last edited by SturmChurro; 03-03-2022 at 07:15 AM.
WHM | RDM | DNC





While I don't disagree the implementation of separate zones for the relic has led to problems like that, they implemented those because people didn't like how ARR and HW made you go back to old content. So they made something new. But then people complain that the new content isn't enough for them. SE didn't do enough to future proof that content, but they also didn't make people finish it in the first week, either. That was player choice. It's like I mentioned before. No developer is going to be able to keep up with the rate that some gamers consume content because there are some where nothing is ever enough. And the more developers try to chase that idea, the more they fail in other areas. So while SE isn't perfect and we can certainly give them feedback on places to improve, they're doing a good job trying to put a variety of content out and we can decide if it's worth the sub or not.
Crafting content especially. How many years were DOH and DOL asking for that sort of thing here?





No idea on their manpower thing, if I recall they said it's not money as much as it's people with the ability to do what they need. Which I'm curious what issue they have specifically, besides the Japanese language issue (barring basically almost all but the JPN forums lol), I assume they could easily just find people passionate about the game in their community. Wonder if it's a blizzard thing lol, "we only want people with many years experience, and we're going to pay you peanuts on a salary, and there will be loads and loads of overtime- please live with your parents".
These things are hard to tell, I don't really like playing on the money side of SE's issues because I just feel we can't really understand them. Anyway, while commenting on what I think I probably shouldn't, I personally imagine at least SE has the ability to acquire the talent to do what they want, just might be painful doing so (if money is an issue, that might mean paying more, if unique talent is an issue it might mean being willing to train- which is a huge problem in the US too "entry level, 10 years experience" lol). I've trained a lot of people and the main issue I tend to have is convincing management to pay people more once they get the hang of it, a lot of time in training and could be used better just.. making people feel better valued for their effort. Yet again I want to say I have no idea what goes on with SE, it could be they pay excellent with an amazing work value and there is some other issue, or maybe not- I literally don't know. There are so many wheels in the machine.
That isn't to say you can't have desires still, that's why my policy is to not be for or against their budget. It's not, imo, our position to calculate but rather to be honest and fair customers. Generally my posting policy is like- Don't mislead SE into making something you didn't actually want, or worse maliciously or jealously manipulate content on someone else that you've no interest in (which includes shutting down conversations, if you've naught to add then perhaps don't add anything), tell them why you want it too, don't push them to hate their jobs, but also that doesn't mean telling them every single thing is the most important work to ever grace the universe and anything they do is pixie dust gold (which is to say you're not obligated to 'eat it up', I think white knight is just as bad as 'dark' knighting- we should just be honest to SE and ourselves).
On the note of making them hate their jobs, maybe also make sure to occasionally talk about what you quite liked- because it's easy to remember negatives (besides just appreciating your work more, can also energize people to do better when they've got a mix of both "this was awesome! but this part wasn't my favorite"). There isn't really an image to have in these forums, and I assume the only one I'm famous for is insanely long posts, but one that is personally important to me is to just be honest about how you view things.. if I don't like something SE does I want talk openly and put effort to say how I feel, why, and perhaps to the best of my honest ability what I think would be like able (without expectation that will be copied), some effort given too especially as I actually believe they take feedback or... I have a pretty good guess record.
I am also excited for some of the PvP changes, and in general I think PvP gets more flak then it should (as someone who used to play A LOT of warsong gulch in WoW). You commented on difficult content, is that one of the things you're looking for? Like recently they announced they will have that dungeon of 1 to 4 players. We don't know much, but the name of it makes me think it might be a bit on the at least medium side of difficulty. As for quality, is it like really cool looking gear or valuable gear (maybe a slightly more horizontal approach to items?). Cause I mean we have loads of glamour like stuff, but maybe it isn't fancy looking or something. I'm just wondering what you're looking for specifically. Like if they added ocean fishing just now, is that a huge "meh" or is that a win? If it's not good would it because it was DoL, or because it's not updated enough?
It's not an easy suggestion, but I can imagine collectors of things having and absolutely insane amount of 'things to do' if they added the item log they scrapped due to technical impossibility long ago (basically the thousand+ slot glamour log, in catalog format, vaguely akin to WoW's).
For the DR comment you made to another, I often think they start this way because they have players who do play FFXIV as if it was their second (or first lol) job. . So for those players if they don't have quite grindy stuff they will finish like 3 days into any patch, no matter the size of it. For people who play A LOT on specific content grind is kind of the only successful wall to them (not that you should answer such an issue with just 'big grind' because even then those players would be annoyed, but it is certainly an important tool against those who are intending to play a content 15 hours a week and nearly only that content). I do highly appreciate and support that they 'roll the mountain of difficulty' though as those players move onto new content and so the much slower / spread out players can enjoy that old content more easily (nerfing drop rates/making things more accessible).
Last edited by Shougun; 03-03-2022 at 09:26 AM.




Answer me this. What are you trying to accomplish here?
The Devs got in front of this issue many times, understanding the impossibility of releasing enough content for hardcore players to stay ahead of their consumption rate. They said to unsub when you are done with the content. FFXIV has a ton of content. You're just bored of it. So unsub.
They told you when new content is coming and on a schedule. What they aren't going to do is change their entire business solely because you want more, and faster.
Especially when they are getting your money anyway, as bizarrely you refuse to unsub. So they get your money because there is really no reason to listen to you, as you won't unsub regardless.
I don't mind too much if the content is provided with minimal bug issues.
BUT
I wish they would decouple really needed class changes from these big content patches. I really doubt there's no graphic changes for most of these changes, just some minorish engine changes that can't be done via just potency changes (Blood Weapon being changed to charges versus a timer).
Or if there was a way to piece meal it a bit more instead of these mega patches, but I guess since some of the content is tied to others (like how All Hallow's End was locked into Endwalker) that's not possible.
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