From 3.5 months to 4 months for new patch content isn't that dramatic. That's just 2 more weeks of waiting and they'll be adding quite a lot of content with these patches. At least we're not getting 1 patch after a year...
From 3.5 months to 4 months for new patch content isn't that dramatic. That's just 2 more weeks of waiting and they'll be adding quite a lot of content with these patches. At least we're not getting 1 patch after a year...
That's how they get you. 2 weeks at a time. 3 months. Then 3.5. Now 4. One day people will ask "why are we getting a patch every 6 months"? And people won't be able to pinpoint the turning point because it comes so gradually people are numb to it.
I mean the fact that you have to go out of your way to find stuff to do to enjoy FF14 says it all really.It's just 2 more weeks than usual. If you don't have anything to do in the game, unsub for a while, save the money, go outside and touch grass or something.
If you want to do something in the game, you find stuff to do, like collecting things, Triple Triad, Screenshots... a lot of casual stuff.
Edit: Oh, didn't realise who made this topic. Eh, my point stands.
The unsub argument is ridiculous considering all the ways the game keeps you hooked: housing, tome caps, Savage loot gates, seasonal events, etc.
I would be fine with the unsub argument if the game actually lets you unsub after a month and still allow you to be ready for Ultimates. As it stands, I have to play this game for three months to get BiS for two to three different roles in time for Ultimate. Even if I only cared about a single role that is still two months, which is 6-7 weeks more than necessary. Despite what Yoshi P says, this game is not unsub-friendly.
Not to mention that they intentionally stagger releases so that it covers 2 months of sub time: .x0, .x1, and .x5 always come out in waves to get maximum sub time out of people.
Last edited by Skiros; 03-01-2022 at 06:21 PM.
But they already have a proven track record in this game to back that up. The list that comes to mind instantly:
#1 Housing - The demolition timer added post-release was a classic gotcha trap.
#2 Cash Shop - Originally only had plans to add a few items every so often. Now it is 5-10 items every month or more.
#3 Event items - The first events gave items that you could trade / buy / sell at any time. Now every item is untradable and the only way to get it is a year after the event for $.
The dev team is great but there is no denying SE will do anything that they can to milk this game forever.
You’re aware that this is necessary, right? The housing wards would be awful right now if the original buyers were never subject to auto demolition. Imagine how many plots would be abandoned because someone acquired a house and stopped playing. Imagine how much gatekeeping would occur when someone willing to decided to vacate a plot.
This game doesn’t exist just for the people that play it when they add content but also exists for people that might return or start as a new player. No housing demolition means it would be an entire gameplay system that belongs to ARR-era players and nobody else. I appreciate the initial intentions they had in not wanting an auto demolition but the downside to that is absolutely terrible quality of life, especially when the player base is much larger than it was in ARR.
45 days before demo makes it obvious that it's for money grab purposes rather than what you think it is there to prevent. It would be at least 90 days if they practiced what they preached allowing players to unsub to play other games with no worry about losing their house until the next content patch.You’re aware that this is necessary, right? The housing wards would be awful right now if the original buyers were never subject to auto demolition. Imagine how many plots would be abandoned because someone acquired a house and stopped playing. Imagine how much gatekeeping would occur when someone willing to decided to vacate a plot.
This game doesn’t exist just for the people that play it when they add content but also exists for people that might return or start as a new player. No housing demolition means it would be an entire gameplay system that belongs to ARR-era players and nobody else. I appreciate the initial intentions they had in not wanting an auto demolition but the downside to that is absolutely terrible quality of life, especially when the player base is much larger than it was in ARR.
Sure, it’s an obvious cash grab but it’s still a necessity. There’s already an issue with “housing loggers” in this game though. I play on Lich and running around the ward my FC has a house in, for example, reveals it’s mostly dead. I’m the 9 or so months we’ve had a house, the ward looks no different apart from a few plots changing hand.45 days before demo makes it obvious that it's for money grab purposes rather than what you think it is there to prevent. It would be at least 90 days if they practiced what they preached allowing players to unsub to play other games with no worry about losing their house until the next content patch.
A 45 day timer is preferable to no timer, longer timers or a Square Enix manually moderating auto demolitions based on arbitrary system/usage requirement. All of these systems have flaws but fundamentally 45 days is long enough to not require a continuous subscription while also allowing Square Enix to keep more subscriptions running concurrently (because that’s easier than timing subscriptions every 40 days).
No given the limited resources housing is for people who play the game not those who don't. 45 days is more than long enough Would be nice if we had instanced housing and a situation where not playing didn't matter but we don't.45 days before demo makes it obvious that it's for money grab purposes rather than what you think it is there to prevent. It would be at least 90 days if they practiced what they preached allowing players to unsub to play other games with no worry about losing their house until the next content patch.
Or yknow, they could just have housing be instanced. That way we also wouldn’t be tied to such a limited item decoration limit, but because Yoshi P sama doesn’t like it we can’t have itYou’re aware that this is necessary, right? The housing wards would be awful right now if the original buyers were never subject to auto demolition. Imagine how many plots would be abandoned because someone acquired a house and stopped playing. Imagine how much gatekeeping would occur when someone willing to decided to vacate a plot.
This game doesn’t exist just for the people that play it when they add content but also exists for people that might return or start as a new player. No housing demolition means it would be an entire gameplay system that belongs to ARR-era players and nobody else. I appreciate the initial intentions they had in not wanting an auto demolition but the downside to that is absolutely terrible quality of life, especially when the player base is much larger than it was in ARR.
In terms of content, i think this game severely lacks it, especially when we got less stuff on release. Literally skipping us out on dungeon gear now, and also reusing gear still while also still not making it dyable. Each expansion it’s just more and more downgrades while the game makes more and more money. Now the patches will be taking even longer. It’s a small increase but it’s an increase nonetheless, which having that on top of the massive delay we had for this expansion it’s just… a slap in the face to put it bluntly. People say play other games but that’s not an excuse for it. It’s just a deflection to the problem. People said the same thing about shb and look at that. No hildibrand. No deep dungeons. Cut down dungeons, no allied beasts tribes etc.
You're right but 45 days is far too little, quite obvious SE just wants to lock people into a sub, they don't care about vacant plots. Something along the lines of 3 months makes sense.You’re aware that this is necessary, right? The housing wards would be awful right now if the original buyers were never subject to auto demolition. Imagine how many plots would be abandoned because someone acquired a house and stopped playing. Imagine how much gatekeeping would occur when someone willing to decided to vacate a plot..
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