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  1. #1
    Player
    chachachii's Avatar
    Join Date
    Feb 2022
    Posts
    5
    Character
    Sharlize Ular
    World
    Ultros
    Main Class
    Dark Knight Lv 90

    Floating Combat Text Customization & Floating Names

    Hi, posting on the right forum lol sorry I posted the same thing somewhere else
    I'd just like to suggest maybe adding more customization for the in game flying text and the floating names of other players.




    1) Flying Text:
    Maybe be able to change which specific texts we can see such as Dodges, Misses, Heals, Gaining/Losing buffs/debuffs etc. I feel like I can do without some specific texts, or that sometimes there's too much clutter

    In addition, be able to change the color and opacity and scrolling speed of the flying text. Imo, I just feel like it can be snappier, and some things can get out of the screen faster.

    2) Floating Names of players:
    Maybe be able to change the size and opacity of the names? I love seeing people's names but it can be a bit too much and I feel like being able to tweak it a little may help.


    I really don't wanna turn off the names of other players, and I also would like some choice and customization of the flying text.
    (2)

  2. #2
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    They also, incidentally, need to more discretely categorize certain things both in the combat log and in floating combat text. Currently, damage from DoTs and pets are categorized in the same group as damage from literally every single source other than you. You cannot see your own DoT damage ticks without also seeing every single damage event from every single other party/alliance member. There also isn't, that I know of, an easy what to filter out all of the floating combat text around buff gains and losses on party members. Yes, I just cast Arcane Circle, I'm aware that EVERY SINGLE PARTY MEMBER just gained that buff, thanks. I don't need to see "+Arcane Circle" 8 times on my screen.

    Most events in the combat log just say "X took Y damage!". Great, from what? Who was the caster/damage source, what was the name of the ability or effect? What was the damage type (though there aren't a ton of damage-type-specific mechanics, they do still exist, notably in Feint and Addle, but also DRK cooldowns)? Can we get
    millisecond precision in the combat log? Right now it doesn't even have second precision, it's literally just hour and minute. There's no combat log event indicating gaining or losing stacks of a buff/debuff you already have, or refreshing one.

    The combat log in this game needs so much TLC, imo, and floating combat text is right up there with it. We need to have a better feedback mechanism for combat events.
    (2)