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  1. #1
    Player
    Zozma's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    41
    Character
    Zozma Facinaturu
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Yeah I do know what proxy trace means. But my regular tracert gives me a jump to Dallas, Texas before jumping to Japan. I clearly just wanted to simplify the idea with a picture for forum users with less network knowledge.

    I'd imagne Australian players route via singapore or something then going to Japan.




    Lag is no excuse for not being able to do content, it just adds some slight extra challenge and kills some of the game experience.
    When I look at gameplay from JP players on youtube, my gaming experience is nowhere close as smooth as their. I dont expect SE to move servers or anything like that just maybe turn more stuff client based or something. There is a fine line where you decide what goes server side and whats client side.
    (0)
    Last edited by Zozma; 05-17-2012 at 07:01 AM.

  2. #2
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zozma View Post
    Yeah I do know what proxy trace means. But my regular tracert gives me a jump to Dallas, Texas before jumping to Japan. I clearly just wanted to simplify the idea with a picture for forum users with less network knowledge.

    I'd imagne Australian players route via singapore or something then going to Japan.
    ....
    Lag is no excuse for not being able to do content, it just adds some slight extra challenge and kills some of the game experience.
    When I look at gameplay from JP players on youtube, my gaming experience is nowhere close as smooth as their. I dont expect SE to move servers or anything like that just maybe turn more stuff client based or something. There is a fine line where you decide what goes server side and whats client side.
    I assume that your using a router that has some configurable settings, have you tried setting a static route in it's routing table to give yourself a minimal hop count, it might cut out some of those 250+ms hops your getting. You may be able to do this in windows too but having it in the hardware might make it a little faster.
    (0)

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  3. #3
    Player
    Zozma's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    41
    Character
    Zozma Facinaturu
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Enfarious View Post
    I assume that your using a router that has some configurable settings, have you tried setting a static route in it's routing table to give yourself a minimal hop count, it might cut out some of those 250+ms hops your getting. You may be able to do this in windows too but having it in the hardware might make it a little faster.
    I doubt I can tweak it any further. I'm on fiber optics all way to Oslo where the traffic jumps all way to Texas. Even tho I have many jumps most of the on the start and end of the route are just local switches. Apart from that I only have 2 big jumps;
    Norway>Texas 160ms
    Texas>Japan 130ms

    Too bad the programmers and testers are JP ONRY and they don't experience the network stuttering others do. I bet JP casters never need to stop and pause 500ms before casting spells...

  4. #4
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zozma View Post
    Yeah I do know what proxy trace means. But my regular tracert gives me a jump to Dallas, Texas before jumping to Japan. I clearly just wanted to simplify the idea with a picture for forum users with less network knowledge.
    Ok, just wanted to be sure. And I hate you for having about 100ms less latency than me

    I'd imagne Australian players route via singapore or something then going to Japan.
    Probably. There are even cases where making a detour to the US is the better choice, if it means avoiding a server in say, Malaysia (no offence, but their infrastructure has an average response time of 800+ms). For example, a Portuguese friend is normally routed to Japan directly, with an average latency of about 350ms, just like mine. After trying out battleping, her response times improved, even though the signal went to the US first...

    Lag is no excuse for not being able to do content, it just adds some slight extra challenge and kills some of the game experience.
    I partially agree. It depends how bad the lag is. A lag of 700ms+ handicaps you a lot. Let's just say, a normal latency of being on the other side of the world doesn't handicap you, but there are cases of suboptimal routing.... and both SE and ISP claiming they can't do anything about it (really now, isn't it the ISP that decides HOW the signal is routed?)

    When I look at gameplay from JP players on youtube, my gaming experience is nowhere close as smooth as their. I dont expect SE to move servers or anything like that just maybe turn more stuff client based or something. There is a fine line where you decide what goes server side and whats client side.
    Well they did say the lag we're having now is because of the servers being old and the engine having too much stuff server side, and that they will change it with 2.0.

    I really hope they do.
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    Last edited by Soukyuu; 05-17-2012 at 08:53 PM.

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