Quote Originally Posted by Zaaku View Post
When was it there in the first place?

People wanted casual play and we got it
People wanted to be able to cap with little to no effort and we got it
People wanted everything to be near soloable so you hardly ever needed a full PT and we got it

This is the bed casualization has made and now we all get to sleep in it.
There is no rewarding content that is "near soloable." AC/CC/Garuda/Ifrit/Moogle - all the content that has tangible and relevant rewards requires at least 6 people for a speedrun or a realistic win.

Here are some examples to help differentiate between "skill" and familiarity.

Ifrit - requires familiarity - watch for swipes and don't WS, time your abilities. This isn't skill. And avoiding plumes just requires players to DPS from a specific spot and maybe move a tiny bit depending on tank positioning.

Moogle - requires familiarity - if anyone think that this fight requires skill they are mistaken. Moving when you see Flare and killing in a specific order is all about awareness/familiarity.

AV/CC - requires familiarity - There is no skill needed to stand in one spot and nuke while counting down 60 seconds before a guard pops. Being mindful of hate as a BLM isn't a skill thing since everyone can figure that out in about 10 seconds.

Soloing Sentinel Celata and low-manning these require skill since your MP/HP will be taxed. If anything, these are functions of skill regarding your tank and healer since even average tanks can keep hate held. Sometimes you will get DD that push DPS into upper tiers but they will usually be part of a static group.

Again, this isn't XI - there is no complexity.