
Originally Posted by
Meatdawg
Just because you obtain the "useful" skills from 1-10 or 40-50 doesn't mean you understand how to use them in a group setup. There is nothing hard from 1-50, or that you can't do solo.
Finding a wolf party at level 40 so 5 hours later you can ding 50 doesn't help the problem either.
There needs to be way more mid-low level dungeons to encourage small to full parties to group up and play together. (And no I don't mean run it solo on your level 50 one time to get an achievement).
Content should be level capped, or scaled (50 joins and is scaled to level 30) so that team mechanics are being developed at early levels. Conversely, by your reasoning every player who doesn't possess this "skill" would never succeed until they learned the job better. In reality, most players can beat CC/AV/DH/Ifrit/Moogle after one or two tries with voicechat. Moreover, those players appear "skilled" once they understand the fight.
I have done a few PUG's to help some people get there AF armor in Darkhold and I have never seen such horrid play by level 50's before. No idea what the concept of "hate" control is, no idea how to dodge or position themselves in mechanics where you cant stand still and spam WS A-B. This isn't a leve... You cant just rush in and spam WS over and over and have a total disregard for your actions.
Normally they will die in under 10 seconds on ogre while the 3 of us that understand concepts kill it and raise them up. Even explaining the tactics doesn't help.
This system allows players to create an account today, and have a 50 with full AF by the end of the week who could have spent as little as an hour actually Playing his class. (PL anyone?)
Then they join and Ifrit/moogle/garuda/darkhold party and are floored that an encounter takes actual skill, attention, patience, teamwork, effort..... and promptly run to the forums to qq about lag (god forbid you prepare for a plume, astral flow, etc), difficulty, class stacking etc etc
This is my main issue with the game atm