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  1. #331
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Skiros View Post
    Guess what, the majority of your playerbase is midcore. Not casual players who have a panic attack when they need to use more than three buttons on their hotbars. Not hardcore players who clear the tier in 16 hours.

    Square Enix is on the same trajectory as Blizzard. The sad thing is that the playerbase refuses to see this because of all the blind hype, and this same thing happened in WoW - people couldn't fathom the thought that WoW could be getting worse.

    I believe most midcore players will be happy with healers that can do more than two button rotations, for example. People do have brain cells in this game.

    FF14 is clearly not catering to the world prog players. So the problem really is the incessant catering of casual players. This will eventually lead to FF14's decline, when you adjust content schedule and delivery to cater to the lowest common denominator, making the traditional midcore crowd dissatisfied and leave. Only reason this is obfuscated is because of all the influx. This game right now is full of new players that have no understanding of the game and have barely participated in the game for more than a tier. And even then I know plenty of WoW players who have quit after literally just one tier because the drought is even worse than in WoW.

    People mock WoW's peaks and falls between expansions, but FF14's drops are bigger, sometimes by 50%.
    What exactly does casual/hardcore defines?

    Every game has its cycle & has held their top primes & it’s natural to see its decline over time no matter how dissapointing, sad or glorious it may be; that’s life & walk on.

    Whatever goals you set on the game they’re on your owm accord as it is everybody’s & frankly it’s responsibility ultimately in how you invest your time on it.

    What’s sad on the other hand it’s that individuals lose the element of enjoying & going through the game’s journey with those you’ve befriended. To me that’s worth more than anything in the game,

    After all,

    Every patch & expansion with things in general are useful & ultimately do become obsolete at the end; for instance 530 gear was a huge trajectory grind back in ShB at the height of its supremacy that drove most other’s to obtain & now its obsolete & so too will EW’s gearing sorts,


    WoW is not dead, rather under its decline & it already had its prime throughout the years
    (1)

  2. #332
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Again I disagree with that since in roulettes youre not guaranteed to have people whom are top level players who can survive without healing. Healers in most content are a necessity for general survival in normal casual play where not everyone is expected to be optimal.
    You state that it has to do with playing optimal, but unfortunately that is just the current design. The unavoidable damage is not high enough to warrant a devoted healer, the amount of healing a tank has it to high to warrent a devoted healer, and even the avoidable damage is not high enough to 1 shot DPS classes. The only thing a healer really is there for, is to keep up DPS that fail to move, or DPS that won't use defensive CDS or CDs to heal themselves as well. So I would not really say it is about optimal game play, I think it is an issue with design that has not been addressed for far to long until it reached this point.

    The reality is Yoshi P thinks healers are designed to only heal and that the content requires healers to only heal. In the actual game, healers are playing like a one button DPS (AKA Summoner) that has OGCD targeted heals that are hardly needed due to the issues above.
    (0)

  3. #333
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Asmongold describes exactly what Blizzard is doing wrong:
    https://www.youtube.com/watch?v=hB_qZEsFtDo

    Hint: if they introduce content, that people do not like, then they force the players to do that content.
    (3)

  4. #334
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Denji View Post
    op's clearly a troll because the wow devs only ever cared about endgame lmfao.
    there is literally no endgame for any casual player in wow. i would know, i used to be subbed for years and years.
    You've either got a strange definition of casual endgame content or you didn't play WoW for years and years as you claim.

    Dailies and the world quests that replaced them
    Crafting and gathering
    Dungeons (other than Challenge mode in MoP/WoD and Mythic+ since)
    Pet battles (sure you could do them before endgame but the reality is we'd all rush to level cap before we'd do them, making them endgame content)
    Solo farms of old raid content for minions/mounts/transmog

    Whether or not you enjoyed those things, they were all casual endgame content.

    What do you consider casual end game content?
    (1)

  5. #335
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jojoya View Post
    You've either got a strange definition of casual endgame content or you didn't play WoW for years and years as you claim.

    Dailies and the world quests that replaced them
    Crafting and gathering
    Dungeons (other than Challenge mode in MoP/WoD and Mythic+ since)
    Pet battles (sure you could do them before endgame but the reality is we'd all rush to level cap before we'd do them, making them endgame content)
    Solo farms of old raid content for minions/mounts/transmog

    Whether or not you enjoyed those things, they were all casual endgame content.

    What do you consider casual end game content?
    Crafting and gathering endgame in WoW can be rather brutal, though.
    Gathering in particular was quite terrible grindy and farmy to an extreme. And to be omni, you have to have multiple alts. Eh, sorta anti-casual at best.
    Mythic+ <10, has enough toxicity that casuals don't care to deal with anything past 5.
    Pet battles are niche and boring, true casual steam level stuff. You rite.
    Solo farming for 100+ weeks to hopefully get the mount/mogs/etc you want? Cripping level casual. Gods, at least in xiv you just keep running the damn trial lmao.

    I do enjoy daily quests, but only in certain areas, where Kyrian are particularly boring.

    What WoW truly lacks in casual content is ways to progress you character other than gear from a raid.
    There is no casual progression system of its own, with its own gear, and its own accomplishments.
    Deep dungeon for example.
    (4)

  6. #336
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jojoya View Post
    You've either got a strange definition of casual endgame content or you didn't play WoW for years and years as you claim.
    I've played it for years and years, and I agree with him.

    Quote Originally Posted by Jojoya View Post
    Dailies and the world quests that replaced them
    And back in WotLK, Cataclysm, and even MoP, these quests awarded raid-quality gear. Now they give anima that you can trade for customizations in your personal base that no one else will ever even see. They're pretty much pointless now.

    Quote Originally Posted by Jojoya View Post
    Crafting and gathering
    Which you could use to craft raid-quality gear back in the day. Now, if you're willing to invest millions of gold and/or months of grinding, you can craft legendary pieces that can only occupy two slots. Aside from that, you can't even craft nice pets. It's pretty much worthless now. In contrast, I'm consistently crafting HQ 580 gear in this game after working my jobs up. This game doesn't make crafting feel like a complete time/gold sink.

    Quote Originally Posted by Jojoya View Post
    Dungeons (other than Challenge mode in MoP/WoD and Mythic+ since)
    Anything below Mythic+ is faceroll easy and awards garbage gear that isn't even on par with what you get from your covenant. Imagine if the only gear you could get out of FFXIV dungeons was inferior to the stuff you buy in Old Sharlayan at level 89, and that's what pre-M+ WoW dungeon gear is like.

    Quote Originally Posted by Jojoya View Post
    Pet battles (sure you could do them before endgame but the reality is we'd all rush to level cap before we'd do them, making them endgame content)
    And those award <drumroll> more pets! It's far more cost efficient to buy a Pokemon game. They don't charge you $15 a month to keep playing it.

    Quote Originally Posted by Jojoya View Post
    Solo farms of old raid content for minions/mounts/transmog
    Except they broke those this expansion with their stat squish. Players were literally turning their XP off at 50 because you actually got weaker once you advanced to Shadowlands. Blizzard gave the players who enjoyed this form of content a big middle finger.

    Quote Originally Posted by Jojoya View Post
    Whether or not you enjoyed those things, they were all casual endgame content.
    But the point is that they're not high quality casual endgame content. FFXIV's endgame content feels much more rewarding. You don't feel like the devs are passively aggressively (or even just aggressively) punishing you for preferring casual content. FFXIV gives you endgame currency just for participating in the MSQ roulette or even the leveling roulette. WoW, on the other hand, doesn't even give you endgame currency for anything less than Mythic+.
    (4)

  7. #337
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ronduwil View Post
    I've played it for years and years, and I agree with him.
    Doubt it.

    Quote Originally Posted by Ronduwil View Post
    And back in WotLK, Cataclysm, and even MoP, these quests awarded raid-quality gear. Now they give anima that you can trade for customizations in your personal base that no one else will ever even see. They're pretty much pointless now.
    Wrong, daily world quests reward gear around your ilvl to help your progress, as well as anime for cosmetics and a upgradable gear set. The expansions you listed rewarded rep, to purchase enchants for your gear and certain classes needed to do certain ones.

    Quote Originally Posted by Ronduwil View Post
    Which you could use to craft raid-quality gear back in the day. Now, if you're willing to invest millions of gold and/or months of grinding, you can craft legendary pieces that can only occupy two slots. Aside from that, you can't even craft nice pets. It's pretty much worthless now. In contrast, I'm consistently crafting HQ 580 gear in this game after working my jobs up. This game doesn't make crafting feel like a complete time/gold sink.
    You can craft every pet from previous expansions in WoW and legendary pieces with effects that change your classes game play some. FFXIV you craft the BIS entry raid set making all the gear you obtain up to that point obsolete. Both have problems.

    Quote Originally Posted by Ronduwil View Post
    Anything below Mythic+ is faceroll easy and awards garbage gear that isn't even on par with what you get from your covenant. Imagine if the only gear you could get out of FFXIV dungeons was inferior to the stuff you buy in Old Sharlayan at level 89, and that's what pre-M+ WoW dungeon gear is like.
    Pre M+ WoW had you run heroic dungeons to obtain pre-raid gear. Sure anything below Mythic+ is faceroll easy and awards garbage gear, but look at FFXIV 90% of the content you run is faceroll easy and rewards garbage gear.

    Quote Originally Posted by Ronduwil View Post
    And those award <drumroll> more pets! It's far more cost efficient to buy a Pokemon game. They don't charge you $15 a month to keep playing it.
    FFXIV pets are pretty pointless too...

    Quote Originally Posted by Ronduwil View Post
    But the point is that they're not high quality casual endgame content. FFXIV's endgame content feels much more rewarding. You don't feel like the devs are passively aggressively (or even just aggressively) punishing you for preferring casual content. FFXIV gives you endgame currency just for participating in the MSQ roulette or even the leveling roulette. WoW, on the other hand, doesn't even give you endgame currency for anything less than Mythic+.
    The devs are happy, but the game is very unrewarding. I should not have to run the normal mode raid for 2 months to get the only weapon upgrade outside of savage raid and that's just one example.
    (2)

  8. #338
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by IdowhatIwant View Post
    Wrong, daily world quests reward gear around your ilvl to help your progress, as well as anime for cosmetics and a upgradable gear set.
    Only if you're in quest blues. When I unsubbed, the best gear that you could buy from the daily world quest vendors wasn't even as good as covenant gear. The stuff that the world quests offered wasn't even as good as that.

    Quote Originally Posted by IdowhatIwant View Post
    You can craft every pet from previous expansions in WoW and legendary pieces with effects that change your classes game play some. FFXIV you craft the BIS entry raid set making all the gear you obtain up to that point obsolete. Both have problems.
    We clearly disagree on what is and isn't a problem. Being able to craft the BIS entry raid set is the way it should be, IMO. I'm sure that many players will agree with me on that. It's the entire reason that crafting remains relevant. As for being able to craft pets from previous expansions, I'm talking about now. There are no new pets to craft now. I never said that crafting was always garbage in WoW. I'm saying that it's currently garbage because they actively reduce its relevance every expansion. The fact that you can only craft pets from older expansions is a case in point.

    Quote Originally Posted by IdowhatIwant View Post
    Sure anything below Mythic+ is faceroll easy and awards garbage gear, but look at FFXIV 90% of the content you run is faceroll easy and rewards garbage gear.
    But the faceroll easy content in FFXIV also awards tomestones that you can use to buy good gear. That's a huge difference. WoW doesn't even allow you to buy stuff from the currency vendor for doing any form of content below M+.

    Quote Originally Posted by IdowhatIwant View Post
    FFXIV pets are pretty pointless too
    And their acquisition reflects that. You don't have to engage in months of pet battles just to buy one pet. You don't have to roam around the overworld for hours picking fights with every pet in a given zone in the hopes of having the RNG to collect a rare pet. You don't have to evolve your pets to make them usable in the Gold Saucer minion battles. You just do whatever content awards a given minion, and you're done. Pets in FFXIV are cosmetics. They're not a Pokemon simulator like in WoW.

    Quote Originally Posted by IdowhatIwant View Post
    The devs are happy, but the game is very unrewarding. I should not have to run the normal mode raid for 2 months to get the only weapon upgrade outside of savage raid and that's just one example.
    Why not? Why do you need better than a 580 weapon right away if you're not doing savage raids? The fact that it's even available to you at all for normal mode raiding already makes this game way better than WoW for casuals. In WoW, there's just no upgrade for you outside of Heroic/Mythic raiding and/or M+ dungeons. In this game, you're complaining that you're having to grind through normal mode raids to get your upgrade. I only wish I could have been so lucky in WoW.
    (2)

  9. #339
    Player
    hunkygladiator's Avatar
    Join Date
    Jun 2022
    Posts
    266
    Character
    Men-on Edge
    World
    Jenova
    Main Class
    Botanist Lv 90
    The visionary is always mocked at first!!!
    (1)

  10. #340
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by hunkygladiator View Post
    The visionary is always mocked at first!!!
    Skiros trying his hardest to be the Cassandra of ff14.
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

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