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  1. #11
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    This is an old thread but Ill bite. WoW didnt die off because of the casuals, in fact the game was originally made to be the most casual friendly MMO in the market at the time of its release. What made WoW decline, were the slow churn complication of systems, bad design choices, monetization of in-game services with its cash shop, mishandling of content releases, unfun character progression and obvious retention systems.

    Another big factor for its decline was also that by the time of WotLk's release the MMO market became oversaturated with clone products as well as the audience moving to other things once technology advanced and interests changed alongside other games and genres came out that became popular.

    Basically WoW's big success was mostly being the MMO at the right place, at the right time with the gaming industry while also catering to the casual audience rather than focusing on the hardcore.

    Sorry Skiros
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    Last edited by Atelier-Bagur; 05-04-2023 at 09:25 AM.