Quote Originally Posted by Imoye View Post
WoW's story is complex. After WotLK, Blizzard went to great lengths to casualize the game and basically turned it into a queue simulator where gear was thrown at you for free. They genuinely believed they would gain more subs this way. Most classes were simplified/pruned in Cataclysm and onward. The core gameplay of pretty much every class is even today extremely boring as a result of that enormous pruning process. There is very little, if any, skill expression left in any of the classes - a chimp could smash buttons and play WoW well.

Blizzard has attempted to band-aid fix this recently by adding some of the old abilities back, but unfortunately this hasn't been enough to undo the damage they inflicted upon the game. Yes. It is true that in terms of end-game progress the WoW of today has gone in the opposite extreme and transformed itself from a casualfest to a hardcore Korean grind MMO simulator. However, the core gameplay still remains extremely easy, casual, convenient, without depth and mind-numbingly boring.
I remember thinking the WotLK story was awesome lol, in hindsight it's a bit dumb.
I do think the Death Knight stuff was really cool tho and the Siege of Undercity scenario, but ultimately it mostly felt like nice set pieces.
Thinking back to it tho it was probably when I paid the most attention to the story in WoW but a lot of that was nostalgia too since I was a huge Warcraft 3 fan.