Quote Originally Posted by Mortex View Post
But aren’t healer in final fantasy 14 even worse gameplay wise as the ones in wow ?. If you talk about changes that did kill healer then we should not forget final fantasy 14 healer design choices and as with wow they also ignore these voices and the same with a lot of other jobs. Like I give you the example lifeletter we’re healer player did ask if they could fights more heal challenging and the answer was “You can go play ultimate fights if you are bored”, like if they actually had a clue about healers then they know these fights we’re also done by a solo healer.

Wow greatest problem is that it doesn’t respect the time the player has and that they have no fluffing clue how too write good storylines.
Honestly, I feel WoW's Cataclysm healers had it worse than FFXIV's Endwalker healers. WoW's "brilliant" idea was to weaken healing spells and make the whole party responsible for the party's survival. Healers couldn't dps at all. They had to save their mana for healing.

Needless to say, this went over like a lead balloon. Instead of changing how they played, individuals would kick any healer who couldn't keep them alive. Within a month, every healer on my friends list had either left the game or had switched another role.

Meanwhile, FFXIV has the opposite idea. Healers hardly have to heal and much of our time is spent spamming one damage spell. It's boring and I agree, it is clear Square Enix doesn't understand why many players are unhappy with the current state of healers.

Furthermore, S.E. is either not listening to players or is seriously misunderstanding our input. You just have to look at dark knights and monks, two jobs which were fun when they were introduced but are now red hot messes to play.