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  1. 03-06-2022 07:52 PM

  2. #2
    Player
    FlareVyzar's Avatar
    Join Date
    Sep 2019
    Posts
    23
    Character
    Hatsuka Raigeki
    World
    Kujata
    Main Class
    Samurai Lv 90
    Everything has an end. Someday FFXIV will be replaced by something as well. It won't be anytime soon. But it will happen someday.

    As long as people have emotions, this game is going to thrive. Just because of the story. Emotions causes attachment. And attachment causes people to stick to the game. (Also is the reason why it is hard to criticize the game due to the backlash of this)

    Even ultimates are easy. I don't feel any difficulty in the game at all anymore. I can see everything getting dumped down by this trend in raid difficulty. I hope someday we can have something higher than ultimates in difficulty and atleast make week 1 dps checks relevant for once, but probably won't see that.
    (1)

  3. #3
    Player
    PoeTato's Avatar
    Join Date
    Jul 2019
    Posts
    7
    Character
    Colby Jack
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    The irony in OP’s post is that WoW is actually dying because it doesn’t cater enough to its casual players. Harder normal raids, too many grindy systems every new patch, not alt friendly… the list goes on.
    (7)

  4. #4
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by PoeTato View Post
    The irony in OP’s post is that WoW is actually dying because it doesn’t cater enough to its casual players. Harder normal raids, too many grindy systems every new patch, not alt friendly… the list goes on.
    Yeah wow was built and thrived on its casual player base. It has never for one second been anything resembling a hardcore game. I do think it has more midcore content than ff, at least when I still played it in anything close to a serious way anyway. The endless m+ grinding for RNG gear stats and the changes that had basically no good rewards from casual (non rated) PvP were a big part of what made me lose interest in playing the game seriously (this was back before shadow lands mind... haven't played that at all). The godawful story, bizarre anti-flight crusade and a slew of other little changes all piled up to put the nail in the coffin for me.
    (2)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  5. #5
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    426
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Avidria View Post
    The endless m+ grinding for RNG gear stats...
    At least it is something repeatable with something to work towards. There is hardly any repeatable content in FFXIV and gear is practically meaningless outside of Ultimate patches.
    (0)

  6. #6
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MisterNublet View Post
    At least it is something repeatable with something to work towards. There is hardly any repeatable content in FFXIV and gear is practically meaningless outside of Ultimate patches.
    If Ultimate is your main or only concern, sure. There is also plenty of repeatable content in FF XIV. Could it use more? Yeah, probably. But it's still there.
    (7)
    Last edited by Vahlnir; 03-07-2022 at 01:11 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #7
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    426
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vahlnir View Post
    If Ultimate is your main or only concern, sure.
    You can complete savage with crafted gear. Gear progression only exists during Savage > Ultimate.

    There is also plenty of repeatable content in FF XIV. Could it use more? Yeah, probably. But it's still there.
    I thought it was clear since m+ part of endgame content. To make it clear, there is hardly any endgame repeatable content.
    (0)

  8. #8
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by MisterNublet View Post
    At least it is something repeatable with something to work towards. There is hardly any repeatable content in FFXIV and gear is practically meaningless outside of Ultimate patches.
    I'd literally rather fly around collecting sightseeing logs than spam m+ until I'm ready to bodily throw Helya into the Maelstrom
    (5)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  9. #9
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MisterNublet View Post
    At least it is something repeatable with something to work towards. There is hardly any repeatable content in FFXIV and gear is practically meaningless outside of Ultimate patches.
    So this is where the Hardcore Minority doesn't comprehend the entire fanbase or understand the casuals or the majority of the people. Its sort of like how the hardcore minority doesn't understand why people don't like pain or BDSM. New Game + is there for people here for the story which is repeatable. Where literally you people get hung up on is, 'Where is the reward' or 'There is no reward and XP why would anyone play New Game+' its the way you people think like when your being whipped in a dungeon gaining pleasure from the pain. Most people don't see that as pleasure. For gaming your pleasure comes from 'the accomplishment' which is more akin to you all getting whipped and asking for more pain.

    For the majority of people the story and the experience of replaying the story is the entire point. Of course you people will still get hung up over no experience or points or whatever, but that's not how most people think.
    (5)

  10. #10
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Avidria View Post
    Yeah wow was built and thrived on its casual player base. It has never for one second been anything resembling a hardcore game. I do think it has more midcore content than ff, at least when I still played it in anything close to a serious way anyway. The endless m+ grinding for RNG gear stats and the changes that had basically no good rewards from casual (non rated) PvP were a big part of what made me lose interest in playing the game seriously (this was back before shadow lands mind... haven't played that at all). The godawful story, bizarre anti-flight crusade and a slew of other little changes all piled up to put the nail in the coffin for me.
    People have a short memory. World of Warcraft became insanely popular due to the fact it was geared towards more casuals. Pretty much hardcore players for years would sit in dying MMORPGS that would soon die or become free2play think Everquest, SWG, City of Heros and even FFXI (Which didn't die but due to the fact the Square allowed Tanka to have FFXIV to be built like FF11 this caused the game to fail and be shut down and remade).

    Ghsotcrawler was very vocal during Wrath he did not like the fact it was becoming too easy and tried to make features to make the game harder like dual speccing but he was overruled but his design in CATA caused people to flee. It got to the point where during this time Hardcore Players starting, joining WoW during TBC and Wrath and those hardcore guilds had to announce like a scarlet letter they were a DKP Guild otherwise the server would black list them.

    Really during CATA and finally the Panda expansion most of the casuals left and the developers started making the game more grindy and harder which now the game is a ghost town.

    Also MMORPGs that implements the removal of the leveling system making sure all enemies are your level, making the game harder like Elder Scrolls, which also remade their game lost a good majority of their fanbase when they tried to make everything hard again.

    Don't get me started on SWTOR that advertised itself as the WoW killer promising to be the most casual, friendly game, but during the launch they decided to shift towards the hardcore minority. It was a weird time because SWG players pretty much lived in a bubble and didn't understand the modern MMORPG etiquette like if your a DKP Guild you must announce yourself as such otherwise the guild will be mocked and shamed. The developers even paid to have Guild members of hardcore guilds flown to Bioware to hold a Guild Summit in which the developers pledged to these DKP Guilds to make the game even HARDER and never to release casual features like a party or raid finder and make it a TOS violation to go after members who complain about DKP Guilds.
    (3)
    Last edited by HisShadowX; 03-09-2022 at 03:34 AM.

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