Imo WoW is dying hard because of a few things. Pathetic woefully useless crafting, mythic epeen emphasis, disjointed and dead world with garbage story and whack factions. But the biggest fail would have to be all the catering to the instant gratification crowd. It was a great game once but meh, poor WoW.
But ffxiv has allways cattered to the RPG crowd first. Not the "casual", even tho, the later years oversimplification of jobs and how to exp your alt and crafting / gathering jobs is made way too easy for my "rpg" tastes sometimes.Guess what, the majority of your playerbase is midcore. Not casual players who have a panic attack when they need to use more than three buttons on their hotbars. Not hardcore players who clear the tier in 16 hours.
Square Enix is on the same trajectory as Blizzard. The sad thing is that the playerbase refuses to see this because of all the blind hype, and this same thing happened in WoW - people couldn't fathom the thought that WoW could be getting worse.
I believe most midcore players will be happy with healers that can do more than two button rotations, for example. People do have brain cells in this game.
FF14 is clearly not catering to the world prog players. So the problem really is the incessant catering of casual players. This will eventually lead to FF14's decline, when you adjust content schedule and delivery to cater to the lowest common denominator, making the traditional midcore crowd dissatisfied and leave. Only reason this is obfuscated is because of all the influx. This game right now is full of new players that have no understanding of the game and have barely participated in the game for more than a tier. And even then I know plenty of WoW players who have quit after literally just one tier because the drought is even worse than in WoW.
People mock WoW's peaks and falls between expansions, but FF14's drops are bigger, sometimes by 50%.
You could say leaning to casuals but it's not really what it is when you get the rpg sense out of most final fantasy's , it's pretty close to the "vision", even tho i just wish for harder raids / and other types of challenges. Really curious about criterion dungeons (people say "oh no not the kind of mythic+ dungeon" but i would really like some type of variety in gear power levels, even if it ment this gear can only be used in criterion dungeons and also, these new ultimates.
And it seems they are going for more content for everyone, so i'm not sad about it.
Not really. The Final Fantasy crowd comes first, IMHO. I do not see much RPG elements in FF14. For me FF14 is more comparable to a third person loot/lobby shooter than a RPG. You have very little influence to the character progression. Higher itemlevel and some meaningless materia and nothing more. No talent trees, no items with special proccs, no items with special disadvantages, no weapon types aka blunt weapon, no weakness or immunities agains types of magic etc.
Cheers
I don’t think he’d be saying “go play other games” if the crafters, rp’ers and housing people left for long periods, unless the new player influx is huge and they stay for the whole msq.
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