[QUOTE=Drayven;5859073]its no mystery that mechanist as a class feels good but lacks any possible growth. it is in dire need of another rework. after maining the class after the initial rework and played it when it first came out i think there is a way to fix this, my favorite class in the game.

1. bring back the old rook as a permanent part of the kit. having a stationary single and group dot outside of bioblaster would help alot in terms of bringing up its damage. might even add a gcd or ogcd with a 60 or 90 second cooldown for a 200 (120 aoe) attack

I feel the same i think the old rook should be part of MCH's permanent kit, it also should be upgraded to AQ much like how we have it now. it should be a standalone ability.

Quote Originally Posted by Drayven View Post
2. make the Queen a pet with manual ability use. having more direct control over the queen and having it out permanently would be something every mechanist would get behind.

3. change battery gauge to a second resource to use queen abilities. have her abilities be a 123 combo costing X amount of battery gauge to use (single button rotation like continuation is might help with bar clutter).
I don't know how i feel about having to use manual abilities for AQ, I would prefer having to call down AQ and it shoots a huge ass beam similar to iron man's proton cannon in marvel vs capcom, then dive for a kamikaze attack similar to D.Va's ult in overwatch or give me a mech suit to pilot, not an exo-armor haha

I think Heat blast takes away attention from AQ, so one of them has to give or either that heat blast would be needed to execute AQ.