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  1. #1
    Player
    RaZz0r's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Kirah Sunbreeze
    World
    Sagittarius
    Main Class
    Machinist Lv 100

    Is ranged support dps needed as a job type anymore?

    Right I personally don't think so a least not from a dps standpoint.
    Whit the way square makes raid bosses these days.
    They are being made to be as melee friendly as possible.
    Along with melee dps having attacks they can do from range.

    Casters have plenty of instant cast spells or ways to make them instant cast.
    To help with movement alongside dots and such.
    Most melee and caster dps also has some kind of raid utility/support skill.
    Be it damage increase or reduced damage taken.

    So there is really no reason for BRDs MCHs and DNCs to be gimped damage wise.
    Just cause they bring raid buffs and a high up time since most " pure " dps jobs.
    Have high uptime and hell some of the " pure " dps bring more utility.
    Then some supposedly ranged physical support dps. ( cough cough MCH )

    Also can we please just ether have adaptable LBs.
    Where if there are multiple engaged enemies it dose split aoe damage to all targets.
    While if there is only one target it dose all the damage to a single target.
    ( it would work like this for all dps)
    Or just remove the aoe LB and just make all the dps LBs single target.
    Since the aoe one is dam near useless and is only really used when a melee lb is not available.
    (10)

  2. #2
    Player
    smol_cofe's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Smol Coffee
    World
    Odin
    Main Class
    Black Mage Lv 90
    yea

    10 loporrits
    (6)

  3. #3
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by smol_cofe View Post
    yea

    10 loporrits
    Agree
    (2)

  4. #4
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    The game has no space for anything "support" or hybrids. There are 3 roles, Tank heal and dps.

    Why is there dmg low anyway?
    Bard can share some decent buffs, and dancer has the dance partner, machinist just got tossed in there with the "should be same dmg as the other in category right?" forgetting that in terms of Rdmg mch does nothing.

    All jobs in theory should have similar Rdps in an 8man group, balancing for 4 man is futile. If they achieve this dmg by raw force like a sam or blm, or by buffing the raid like a dnc brd drg etc or by giving a vun up stat like ninja. does not matter. But that's pretty much just a dream.

    Always remember the balance is technically only properly working in 8man, because no one is going to balance jobs for dungeons beyond a first glance. A sam will do the same Rdps in 1 4 or 8 man, but a dancers Rdps is higher in a 8man raid as more ppl are hit by buffs.

    If you take ranged into terms for this, Mch should have the highest dps but the lowest Rdps to keep the balance, bard and dancer should have lower dps but still have Rdps to make up for it.

    It would help if the devs played all classes, because some of them feel constantly wonky, dont think too hard about meta stats or you get a headache looking at how SE balances jobs sometimes.

    The LB idea could be decent, as there's party's that potentially have no melee lb. In dungeons its still best to Lb the big pulls, so if it did split it would neutralise that.
    (2)

  5. #5
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    nah

    10 loporrits
    (2)

  6. #6
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    It used to have a real support niche that justified its playstyle, now it's just an arbitrarily easy job you put your weakest raid member on, so their mistakes hurt you the least.
    (7)

  7. #7
    Player
    RaZz0r's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Kirah Sunbreeze
    World
    Sagittarius
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Myon88 View Post
    It used to have a real support niche that justified its playstyle, now it's just an arbitrarily easy job you put your weakest raid member on, so their mistakes hurt you the least.
    you say that like other jobs are hard to play almost all jobs in ffxiv are pretty easy to play at a pretty decent level hell summoner can make a single button macro chain that is good enough to get purple parses.
    Some might be a bit harder to master but that is not enough reason for some jobs to do several thousand less damage at the higher end just cause they are " support jobs "
    (8)

  8. #8
    Player
    Anvaire's Avatar
    Join Date
    Nov 2016
    Posts
    337
    Character
    Rihan Nurarihyon
    World
    Phoenix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RaZz0r View Post
    you say that like other jobs are hard to play almost all jobs in ffxiv are pretty easy to play at a pretty decent level hell summoner can make a single button macro chain that is good enough to get purple parses.
    Some might be a bit harder to master but that is not enough reason for some jobs to do several thousand less damage at the higher end just cause they are " support jobs "
    Actually this is a fallicy. That video of the summoner "solo macro" is a lie. What is actually happening is a series of macros that copy bars over to make it seem like it is a single macro. The same thing could be accomplished on any job tbh.
    (2)

  9. #9
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    Quote Originally Posted by RaZz0r View Post
    you say that like other jobs are hard to play almost all jobs in ffxiv are pretty easy to play at a pretty decent level hell summoner can make a single button macro chain that is good enough to get purple parses.
    Some might be a bit harder to master but that is not enough reason for some jobs to do several thousand less damage at the higher end just cause they are " support jobs "
    Exactly, every job is pretty much a fixed rotation that once you learn it, you got the job down.

    From that point the only difficulty difference is uptime/positioning which is becoming less important due to massive hotboxes and omnidirectional bosses.

    Caster positioning is not difficulty. The fight is scripted, once you know the fight you just go to where you need to go beforehand.
    (0)

  10. #10
    Player
    Xiaoki's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Balar Avagnar
    World
    Ultros
    Main Class
    Marauder Lv 90
    No

    There are no interesting gameplay reasons for the support abilities.

    The raid wide damage buffs are just part of a rotation. You hit them as soon as they are available.
    The raid wide defensive buffs don't do enough to be important.

    Other support buffs like Dancer's Dance Partner are set it and forget it.
    (7)

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