This Savage tier is embarrassing at every level.
This Savage tier is embarrassing at every level.
Oh my god, the quality of the playerbase seems to have dropped so much that having to press Reprisal or Shield Samba is asking for too much.Meanwhile week 1 we had to mitigate every single AOE because otherwise our DPS would have died.
This is simply possible because the tanks are BiS and the fight don't have unpredictable mechanic's.
Nothing is broken, it is just a consequence of Tank's dealing a good bit of damage.
The only two things you needed to mitigate in week 1 is Sewage and Coherence. And 20% was enough for that, and that's trivial when you have like 80% mitigation spread across the entire party these days.
Multiple attempts to get things to go their way and probably just as many spent practicing the fight, memorizing the precise movement patterns they needed to use, etc. just so they could barely scrape by. Self-healing is the only thing warrior has. It's no surprise (and honestly not even what I would call a problem) that people can use meme comps to complete some savage content. It's happened before, and it'll happen again. Nobody raised a stink when it was paladins doing it, funnily enough.
At any rate, they won't meet the DPS requirements in P3S and onward because of how weak WAR is on the damage front. P3S might be doable if they get super lucky, but their odds of completing P4S are pretty much zero.
Yet you still hang around the forums. Let it go.
I went from 31-60 solo, grinding on mobs.
Good times indeed.
The irony about Yoshida's comment is that UCoB and UwU completely fall over nowadays. Sure, they still do a fair amount of damage but the DPS checks have become so laughable, you can skip Nael Divebombs without pots. This trivializes one of the hardest mechanics in the entire fight. In UwU, all three Primals are basically EXs as they get thoroughly obliterated. So we really have one Ultimate in TEA that has been scaled properly. So if Yoshida is going to make that comment, maybe the dev team should actually scale Ultimate up to 90 so the fights remain challenging.Lol you sound like Yoshi P right now. “Go do ultimate if you want actual engaging content as a healer.” First of all, i healed this entire tier, so you might want to re-check that if you’re going to look me up. My point which i’ve stated if you’d had read the actual thread, is that this is literally current content.It’s been out for what, 2 months? And people have already been able to complete it with all tanks. It’s just another example of them undertuning fights but also just poor designs period. I shouldn’t have to place limitations on myself to make content more engaging. If that’s what’s necessary then that’s absolutely poor design plain and simple.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I saw a solo healer p2s party in pf yesterday. After trying solo healing zodiex myself it seems like a fun challenge
I wouldn't use this example to justify healer changes, its true that healers are necessary there by artifical means (having role especirfic mechanics instead of actually having to heal) but if the post has no hyperbole and it was truly only warriors wouldn't it also say dps classes also be considered unnecesary? Im also desperate for healers to feel better to play but this is borderline doomposting.
>Implying FF14 is even slightly a competitive game
FF14 is the pinnacle definition of an extremely casual experience, even the devs are casual.
Besides, if they developed balance purely around what the top % of people can do, every single savage fight's dps check would be unclearable except the top 1% of players at BiS, which is asinine thinking in an MMO environment. Look at gordias to see how well balancing closer to that end of the spectrum gets you.
You balance around the audience you intend to target with the game content, it's braindead logic that even the most novice game designer can grasp in any game design. The devs have said across many liveletters & QAs that the first two floors of savage are specifically balanced around people newer to savage raiding or those more comfortable with Extreme trial levels of difficulty, as the 1st two fights are effectively extreme trial+, so its not really surprising when the top 0.01% can do an 8-war clear when the fight is balanced closer to the midcore audience than the hardcore.
People compete via FFlogs all the time, what do you mean?
What kind of argument is this? Do you really think balancing around the highest level of play means that anyone that’s not in the top 1% would be unable to clear the dps check? It's like you missed the point entirely.Besides, if they developed balance purely around what the top % of people can do, every single savage fight's dps check would be unclearable except the top 1% of players at BiS, which is asinine thinking in an MMO environment. Look at gordias to see how well balancing closer to that end of the spectrum gets you.
Balancing classes around players at the highest skill level should be done because it accurately sets the ceiling for that classes' dps and utility. The reason why you don't balance a class around casual players is because it skews what’s considered acceptable in terms of dps/utility. For example, if casual players can’t play a class optimally and their dps/utility suffers because of it, and then the devs buff that class to make up for the deficit, how would that class play in the hands of a top tier player? It would be massively overpowered – like 8 tanks clearing p2s overpowered. This is what balancing around the highest skilled players means.
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