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  1. #41
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    This Savage tier is embarrassing at every level.
    (3)

  2. #42
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Curisu View Post
    Meanwhile week 1 we had to mitigate every single AOE because otherwise our DPS would have died.

    This is simply possible because the tanks are BiS and the fight don't have unpredictable mechanic's.

    Nothing is broken, it is just a consequence of Tank's dealing a good bit of damage.
    Oh my god, the quality of the playerbase seems to have dropped so much that having to press Reprisal or Shield Samba is asking for too much.

    The only two things you needed to mitigate in week 1 is Sewage and Coherence. And 20% was enough for that, and that's trivial when you have like 80% mitigation spread across the entire party these days.
    (5)

  3. #43
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Multiple attempts to get things to go their way and probably just as many spent practicing the fight, memorizing the precise movement patterns they needed to use, etc. just so they could barely scrape by. Self-healing is the only thing warrior has. It's no surprise (and honestly not even what I would call a problem) that people can use meme comps to complete some savage content. It's happened before, and it'll happen again. Nobody raised a stink when it was paladins doing it, funnily enough.

    At any rate, they won't meet the DPS requirements in P3S and onward because of how weak WAR is on the damage front. P3S might be doable if they get super lucky, but their odds of completing P4S are pretty much zero.
    (0)

  4. #44
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    418
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WhiteWitch View Post
    Had a taste of 3 savage clears at 80, decided it wasn't for me. Can't imagine it now with WAR/PLD cheesing the game.
    There's just nothing to keep me around so I've started the Devil may cry series and playing genshin impact on the side KEK
    Yet you still hang around the forums. Let it go.

    Quote Originally Posted by Conundrum View Post
    Come on lets just go back to EverQuest 1

    Where your character couldn't even go to the outhouse without a full party...

    SOUNDS LIKE A JOLLY GOOD TIME!!
    I went from 31-60 solo, grinding on mobs.

    Good times indeed.
    (1)

  5. #45
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    Lol you sound like Yoshi P right now. “Go do ultimate if you want actual engaging content as a healer.” First of all, i healed this entire tier, so you might want to re-check that if you’re going to look me up. My point which i’ve stated if you’d had read the actual thread, is that this is literally current content.It’s been out for what, 2 months? And people have already been able to complete it with all tanks. It’s just another example of them undertuning fights but also just poor designs period. I shouldn’t have to place limitations on myself to make content more engaging. If that’s what’s necessary then that’s absolutely poor design plain and simple.
    The irony about Yoshida's comment is that UCoB and UwU completely fall over nowadays. Sure, they still do a fair amount of damage but the DPS checks have become so laughable, you can skip Nael Divebombs without pots. This trivializes one of the hardest mechanics in the entire fight. In UwU, all three Primals are basically EXs as they get thoroughly obliterated. So we really have one Ultimate in TEA that has been scaled properly. So if Yoshida is going to make that comment, maybe the dev team should actually scale Ultimate up to 90 so the fights remain challenging.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #46
    Player
    gotaname1's Avatar
    Join Date
    Oct 2020
    Posts
    282
    Character
    Cap Striker
    World
    Goblin
    Main Class
    Black Mage Lv 90
    I saw a solo healer p2s party in pf yesterday. After trying solo healing zodiex myself it seems like a fun challenge
    (2)

  7. #47
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Daeriion_Aeradiir View Post
    People calling for balancing changes over what the top 0.01% do for fun to test their absolute limits is such a confusing line of thinking for me.
    Games, especially competitive ones, are balanced around the highest level of play. That's just the norm.
    (1)

  8. #48
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    345
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I wouldn't use this example to justify healer changes, its true that healers are necessary there by artifical means (having role especirfic mechanics instead of actually having to heal) but if the post has no hyperbole and it was truly only warriors wouldn't it also say dps classes also be considered unnecesary? Im also desperate for healers to feel better to play but this is borderline doomposting.
    (2)

  9. #49
    Player
    SenseiMaria's Avatar
    Join Date
    Sep 2021
    Posts
    26
    Character
    Maria Ruubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by kpxmanifesto View Post
    Games, especially competitive ones, are balanced around the highest level of play. That's just the norm.
    >Implying FF14 is even slightly a competitive game

    FF14 is the pinnacle definition of an extremely casual experience, even the devs are casual.

    Besides, if they developed balance purely around what the top % of people can do, every single savage fight's dps check would be unclearable except the top 1% of players at BiS, which is asinine thinking in an MMO environment. Look at gordias to see how well balancing closer to that end of the spectrum gets you.

    You balance around the audience you intend to target with the game content, it's braindead logic that even the most novice game designer can grasp in any game design. The devs have said across many liveletters & QAs that the first two floors of savage are specifically balanced around people newer to savage raiding or those more comfortable with Extreme trial levels of difficulty, as the 1st two fights are effectively extreme trial+, so its not really surprising when the top 0.01% can do an 8-war clear when the fight is balanced closer to the midcore audience than the hardcore.
    (2)

  10. #50
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by SenseiMaria View Post
    >Implying FF14 is even slightly a competitive game
    People compete via FFlogs all the time, what do you mean?

    Quote Originally Posted by SenseiMaria View Post
    Besides, if they developed balance purely around what the top % of people can do, every single savage fight's dps check would be unclearable except the top 1% of players at BiS, which is asinine thinking in an MMO environment. Look at gordias to see how well balancing closer to that end of the spectrum gets you.
    What kind of argument is this? Do you really think balancing around the highest level of play means that anyone that’s not in the top 1% would be unable to clear the dps check? It's like you missed the point entirely.

    Balancing classes around players at the highest skill level should be done because it accurately sets the ceiling for that classes' dps and utility. The reason why you don't balance a class around casual players is because it skews what’s considered acceptable in terms of dps/utility. For example, if casual players can’t play a class optimally and their dps/utility suffers because of it, and then the devs buff that class to make up for the deficit, how would that class play in the hands of a top tier player? It would be massively overpowered – like 8 tanks clearing p2s overpowered. This is what balancing around the highest skilled players means.
    (4)

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