Results -9 to 0 of 56

Threaded View

  1. #26
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    To point some things out about the P2s clear:

    -Even with full BiS on everyone and no deaths/damage downs, they were killing it during the enrage cast.
    -This is especially egregious when the 2 members I could ID their names on a certain website show they're 99% damage WARs. probably a good chance most of them are too. Meaning even with an incredibly stacked team of amazing WARs, they still barely beat the enrage. Meaning no random group would ever stand a chance at this.
    -P2s has no role based mechanics, meaning an 8 WAR comp is also a lot more viable than say on p3s, where you will spend 90% of your runs wiping to the blackfire due to blackfire positions being completely random. This is also without factoring in later the RNG of the stack version of exponential gloryplume, where every WAR will have to split up since its completely random who they'll go on and must be mitigated hard to solo soak, also making the dps check even harder since multiple WARs will lose uptime.

    With all due respect, who really cares about what people do when everyone has BiS? 99.99999999% of PUGs will never be able to accomplish the same thing, and these kinds of things will never happen in entry ilvl and the existence of needing dps in lower ilvl effectively mandates the existence of healers so you aren't forced to bring PLDs spamming clemency for huge damage losses. People calling for balancing changes over what the top 0.01% do for fun to test their absolute limits is such a confusing line of thinking for me.

    Damage output is fine for what difficulty they want savage to be at. The actual problem is the lack of engaging healer offensive options to keep them engaged during times they don't need to heal.
    (13)
    Last edited by Daeriion_Aeradiir; 02-28-2022 at 07:47 PM.