Page 4 sur 6 PremièrePremière ... 2 3 4 5 6 DernièreDernière
Affiche les résultats de 31 à 40 sur 55
  1. #31
    Player Avatar de Aword3213
    Inscrit
    novembre 2020
    Messages
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Moine Lv 100
    Citation Envoyé par RobynDaBank Voir le message
    "The fact that a tank-only composition can still clear current content shows that healing requirements are too low."
    "Sounds like a WAR problem to me!"

    Not even surprised.

    Not just healing requirements though, dps requirements are pretty low, too.

    Healers are not the only role being excluded from tank-only comps.
    (1)

  2. #32
    Player
    Avatar de Jeeqbit
    Inscrit
    mars 2016
    Messages
    7 659
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Guerrier Lv 100
    Citation Envoyé par Aword3213 Voir le message
    Not just healing requirements though, dps requirements are pretty low, too.
    Although this could all be to do with item level increases, which at least before the stat squish would always make a massive difference to the damage and healing requirements. The difference was between a tank needing a cooldown and a tank buster hardly needing any attention and between killing the boss during the enrage cast and killing it half-way through the fight.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Citation Envoyé par Jeeqbit Voir le message
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #33
    Player
    Avatar de Curisu
    Inscrit
    juillet 2017
    Messages
    1 127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Mage bleu Lv 80
    Meanwhile week 1 we had to mitigate every single AOE because otherwise our DPS would have died.

    This is simply possible because the tanks are BiS and the fight don't have unpredictable mechanic's.

    Nothing is broken, it is just a consequence of Tank's dealing a good bit of damage.
    (2)

  4. #34
    Player
    Avatar de ASkellington
    Inscrit
    dcembre 2019
    Messages
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astromancien Lv 100
    Citation Envoyé par Curisu Voir le message
    This is simply possible because the tanks are BiS and the fight don't have unpredictable mechanic's.
    I find that to be pretty broken.

    Why don't fights have healer checks? Like actual checks only healers can handle? Isn't that a [gasp] design flaw?
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #35
    Player
    Avatar de Curisu
    Inscrit
    juillet 2017
    Messages
    1 127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Mage bleu Lv 80
    Citation Envoyé par ASkellington Voir le message
    I find that to be pretty broken.

    Why don't fights have healer checks? Like actual checks only healers can handle? Isn't that a [gasp] design flaw?
    There are, in p3s.

    Also, what would you do? Increase the DMG?
    Tanks with their high defensive stats don't care about it.

    More incoming tank dmg?
    A good group of tanks can just rotate the aggro so it would still be possible.

    Increase incoming tank dmg even further?
    Healer don't have the kit for a lot of single target healing and no one wants to spam cure 2.

    Reducing tanks defensive stats?
    A skilled BiS group would be able to do fights without tanks.

    Reduce tank DMG?
    That will reduce the tank playerbase and everyone would complain about long quene times.

    Whatever you do, it will have more bad consequences then the current situation.
    (1)

  6. #36
    Player
    Avatar de ASkellington
    Inscrit
    dcembre 2019
    Messages
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astromancien Lv 100
    Citation Envoyé par Curisu Voir le message
    More incoming tank dmg?
    A good group of tanks can just rotate the aggro so it would still be possible.

    Increase incoming tank dmg even further?
    Healer don't have the kit for a lot of single target healing and no one wants to spam cure 2.
    I dunno a combination of the two of these things if done right could be interesting.

    We have 2 tanks and 2 healers in a raid. Why not make use of it?

    Also, SE believes we should be dipping into GCD heals, can't do that when I have 2 charges of CI, ED, and and charge of Exaltation making me throw out Cure/Benefic 2 or preshielding a nice meaty hit every so often would be a nice change of pace.

    ...Or they could gut some healing tools healer has and give us actual support and make mechanics for that. Esuna is a thing... and yet the only thing we use it on is a removable doom because DoT damage is easily swept away by a regen.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  7. #37
    Player
    Avatar de Vortuna
    Inscrit
    aot 2020
    Messages
    54
    Character
    Vortuna Solaris
    World
    Gilgamesh
    Main Class
    Mineur Lv 90
    Acting like most people out there could do the same.
    (2)

  8. #38
    Player
    Avatar de Yeol
    Inscrit
    janvier 2016
    Messages
    1 309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Pêcheur Lv 100
    Citation Envoyé par kpxmanifesto Voir le message
    You really think its reasonable that eight warriors cleared a savage raid?
    Savage really hasn't been the Same since Alexander: The Creator (Savage). The first two floors of Savage are not as hard as people think. They are slightly above extreme difficulty. DPS checks are very forgiving.

    Also, the Savage fights are designed to be cleared on release with crafted gear. So can you imagine how easier things get once people have BiS? With BiS you take less damage, deal more damage and skip mechanics because the boss dies faster.
    (1)
    "BAAAAAARD!" - 2018

  9. #39
    Player
    Avatar de Daeriion_Aeradiir
    Inscrit
    juillet 2014
    Messages
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Chevalier noir Lv 100
    To point some things out about the P2s clear:

    -Even with full BiS on everyone and no deaths/damage downs, they were killing it during the enrage cast.
    -This is especially egregious when the 2 members I could ID their names on a certain website show they're 99% damage WARs. probably a good chance most of them are too. Meaning even with an incredibly stacked team of amazing WARs, they still barely beat the enrage. Meaning no random group would ever stand a chance at this.
    -P2s has no role based mechanics, meaning an 8 WAR comp is also a lot more viable than say on p3s, where you will spend 90% of your runs wiping to the blackfire due to blackfire positions being completely random. This is also without factoring in later the RNG of the stack version of exponential gloryplume, where every WAR will have to split up since its completely random who they'll go on and must be mitigated hard to solo soak, also making the dps check even harder since multiple WARs will lose uptime.

    With all due respect, who really cares about what people do when everyone has BiS? 99.99999999% of PUGs will never be able to accomplish the same thing, and these kinds of things will never happen in entry ilvl and the existence of needing dps in lower ilvl effectively mandates the existence of healers so you aren't forced to bring PLDs spamming clemency for huge damage losses. People calling for balancing changes over what the top 0.01% do for fun to test their absolute limits is such a confusing line of thinking for me.

    Damage output is fine for what difficulty they want savage to be at. The actual problem is the lack of engaging healer offensive options to keep them engaged during times they don't need to heal.
    (13)
    Dernière modification de Daeriion_Aeradiir, 28/02/2022 à 19h47

  10. #40
    Player
    Avatar de Saraide
    Inscrit
    juin 2021
    Messages
    3 082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Chevalier noir Lv 100
    This is the video for anyone interested:

    https://www.youtube.com/watch?v=JRbvZJ-EU0U

    It ended up being really close. What we are seeing here is that P2S does not have any untelegraphed role mechanics, that they massively outgear the fight, that incoming damage is low and that the dps check over the fight is also not that high and I'm not trying to downplay the skill of those 8 players, what they did is pretty sick. This is an extreme edge case. You cant design around all of those.

    I appreciate the person recording the video having spell effects on because by god it is fell cleave time.
    (3)

Page 4 sur 6 PremièrePremière ... 2 3 4 5 6 DernièreDernière