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  1. #11
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Leyllara View Post
    It would only be an issue if it happened in first week of release, but now, when all these guys already got full BiS gear and plenty of experience on those fights? That's just a gimmick clear, and happens in other games too, like *the other big mmo*, where full 20 man groups of tanks only could clear high end content.

    Also, non-conventional raid compositions have been around since forever for players who want to take new challenges, like that Scholar solo healing The Epic of Alexander.
    Oh ok, it happens in WoW so it's completely fine now. Wrap it up, fellas, we're done here.


    Edit: Even having a single healer is way more reasonable than having no healers and no dps.
    (14)
    Last edited by kpxmanifesto; 02-28-2022 at 07:29 AM.

  2. #12
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by kpxmanifesto View Post
    You really think its reasonable that eight warriors cleared a savage raid? Man, the lengths that some people will go to defend this game. Incredible.
    If 8 Warriors are capable of coordinating and pulling it off, why not?
    (3)

  3. #13
    Player
    Misplaced_Marbles's Avatar
    Join Date
    Jun 2021
    Posts
    469
    Character
    Violent Saviour
    World
    Omega
    Main Class
    Monk Lv 90
    Quote Originally Posted by Caurcas View Post
    If 8 Warriors are capable of coordinating and pulling it off, why not?
    Yes, abolish the old, wrinkly trinity, take its barely twitching corpse behind the shack and put it out of its misery while you're at it. Now that they're in a position to rework the game, just make it a solo game with multiplayer as optional side content (except you raiders can suffer each other company forever, but i guess you signed up for that). Yay, improvements!
    (3)

  4. #14
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Warriors are overpowered? Must be a day that ends in y.
    (4)

  5. #15
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    658
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Caurcas View Post
    If 8 Warriors are capable of coordinating and pulling it off, why not?
    Because at the same time that happens healers are having 90% of their kit being heals which turn out as redundant/unnecesary due to an absurd lack of damage even in Savage. This is just another show of how out of touch the devs are with their vision of healers heal and sometime deal damage
    (10)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #16
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by kpxmanifesto View Post
    You really think its reasonable that eight warriors cleared a savage raid? Man, the lengths that some people will go to defend this game. Incredible.

    Anything that has to engage with healing in this game is currently botched to a such degree that I'd think it came out of New World. The game just barely supports the concept of healing at all.

    Personally, I think they did a very good job tuning up the timeline combat for DPS and buff windows, it's fun and engaging but it's like it was done with literally zero care to healing. Healers barely require gameplay, Warrior comes across as busted when it's not it's just the... entire healing framework.

    Something will have to give eventually, it will be interesting to see what it winds up being.
    (7)
    Last edited by Mapleine; 02-28-2022 at 07:34 AM.

  7. #17
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Devs: healers only heal!

    Also devs: let’s have our deeply Choreographed fights do less damage to make it easier to heal

    Again also devs: let’s also make only 4 trials loosely require you to heal

    Also again devs: let’s make healing less important all together
    (13)

  8. #18
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    It's got nothing to do with WAR's really. That's just one result of the main problem, that raids don't do enough damage. 8 WAR groups don't affect the normal player, they're hardly going to be denied a slot in PF because everyone's stacking tanks, most people still take the usual 2/2/4 comp. What does affect the normal player is the boredom of pressing 1 button all fight and throwing an occasional aoe heal at the raidwides that tickle you once in a while. Even if you nerf WAR healing to the ground, that won't change.
    (13)

  9. #19
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Like to further point out this is the type of crap you’d see at a unsynched party years later after launch! Not the newest raid tier
    (9)

  10. #20
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Liam_Harper View Post
    It's got nothing to do with WAR's really. That's just one result of the main problem, that raids don't do enough damage. 8 WAR groups don't affect the normal player, they're hardly going to be denied a slot in PF because everyone's stacking tanks, most people still take the usual 2/2/4 comp. What does affect the normal player is the boredom of pressing 1 button all fight and throwing an occasional aoe heal at the raidwides that tickle you once in a while. Even if you nerf WAR healing to the ground, that won't change.
    Agreed. One of two things need to change :

    Either have Healer be demoted to “support” and have a pseudo beta magical ranged offensive kit

    Or the other option would be to buff all raid wides and or add more in fights and increase potency of all raid and non raid damage by 200% and create a lot more instances for the average healer kit to be useful and mandatory examples being Doom, off key tank busters on other party members, enfiblements ect.

    As much as I want them to nerf warrior as it makes a lot of dungeon runs very boring, I’d rather see a change in healer design first
    (7)

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