Quote Originally Posted by kpxmanifesto View Post
Games, especially competitive ones, are balanced around the highest level of play. That's just the norm.
>Implying FF14 is even slightly a competitive game

FF14 is the pinnacle definition of an extremely casual experience, even the devs are casual.

Besides, if they developed balance purely around what the top % of people can do, every single savage fight's dps check would be unclearable except the top 1% of players at BiS, which is asinine thinking in an MMO environment. Look at gordias to see how well balancing closer to that end of the spectrum gets you.

You balance around the audience you intend to target with the game content, it's braindead logic that even the most novice game designer can grasp in any game design. The devs have said across many liveletters & QAs that the first two floors of savage are specifically balanced around people newer to savage raiding or those more comfortable with Extreme trial levels of difficulty, as the 1st two fights are effectively extreme trial+, so its not really surprising when the top 0.01% can do an 8-war clear when the fight is balanced closer to the midcore audience than the hardcore.