Um no, some people like me go do other stuff like hunts, FATES or beast tribes while we wait for queue and usually I toggle between jobs while I'm at it.Remove the ability to change gear when you que. You already can't join parties, and when you get matched you can only commence or withdraw.
Unless they actually que in looking like Jackass' Party Boy and not glamoured, in which case should be reportable if it isn't.
I can already see people would avoid unlocking Lv60-80 raids.There's a rather easy way to fix Alliance Roulette: Just do a check on Level while making sure iLv is a requirement to ACCESS the Roulette, similarly to why we always put a iLv requirement to enter Expert Roulette and X0 Roulette.
Crystal Tower Alliance Raid Roulette: Lv 50, min iLv 90.
Void Ark Alliance Raid Roulette: Lv 60, min iLv 235
Ivalice Alliance Raid Roulette: Lv 70, min iLv 365
Nier Alliance Raid Roulette: Lv 80, min iLv 495
Going by the iLv requires from the top of the Alliance Raids, you'd see at Lv 50 - 59 you'd have Crystal Tower with a iLv requirement of 90 to access the roulette. However, once you hit Lv 60, the Alliance Raid Roulette bumps up to i235, along with clearance requirements to access with each expansion you hit level cap on. This would prevent any issues with people just going naked to always get Labyrinth, and would allow more variety in roulettes for those who are higher level.
Easy solution to that is simply making it a prerequisite to access Alliance Roulette not unlike how Expert Roulettes gets locked every time patch that releases a new dungeon. How would that work? Put it behind finishing each expansion's final quest just like Crystal Tower.
For example sake on how this could work. If you have a level 70 job, you must have unlocked and completed all three Ivalice raids, and then meet the min ilvl for Orbonne Monastery to access Alliance Roulette.
Last edited by ForteNightshade; 02-28-2022 at 10:55 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
This... but I imagine it a bit differently.Easy solution to that is simply making it a prerequisite to access Alliance Roulette not unlike how Expert Roulettes gets locked every time patch that releases a new dungeon. How would that work? Put it behind finishing each expansion's final quest just like Crystal Tower.
For example sake on how this could work. If you have a level 70 job, you must have unlocked and completed all three Ivalice raids, and then meet the min ilvl for Orbonne Monastery to access Alliance Roulette.
A) Lose entire access to the roulette period, similar to expert, until the "current" raid is completed based on the players MSQ progress.
For example: at x.1, x.3, x.5 MSQ progress players lose access to the entire roulette until they complete the alliance raid associated with that current patch. So a player that has only progressed to say... 4.3 in MSQ, who then decides they want to try a different job for a bit need only have Ridorana completed to still have access to the alliance rouletted for leveling purposed on their next job (once it is above level 50).
B) Min ilvl to queue for the roulette based on the characters current level.
If level 50-59, min ilvl is WoD's min ilvl
If level 60-69, min ilvl is Dun Scaith's min ilvl
If level 70-79, min ilvl is Orbonne's min ilvl
If level 80-89, min ilvl is Tower's min ilvl
If level 90, min ilvl is the min ilvl of the highest alliance raid accessible via roulette atm.
I think option A would be a much quicker thing to implement, though you will still end up getting people crying about how the 60+ raids are "too hard". Any content can be considered hard to someone who doesn't get it often.This... but I imagine it a bit differently.
A) Lose entire access to the roulette period, similar to expert, until the "current" raid is completed based on the players MSQ progress.
For example: at x.1, x.3, x.5 MSQ progress players lose access to the entire roulette until they complete the alliance raid associated with that current patch. So a player that has only progressed to say... 4.3 in MSQ, who then decides they want to try a different job for a bit need only have Ridorana completed to still have access to the alliance rouletted for leveling purposed on their next job (once it is above level 50).
B) Min ilvl to queue for the roulette based on the characters current level.
If level 50-59, min ilvl is WoD's min ilvl
If level 60-69, min ilvl is Dun Scaith's min ilvl
If level 70-79, min ilvl is Orbonne's min ilvl
If level 80-89, min ilvl is Tower's min ilvl
If level 90, min ilvl is the min ilvl of the highest alliance raid accessible via roulette atm.
Most of the reasons I see for people dying in the higher raids is because they have done them once, and never see it again(the other most common reason is because Netflix & XIV is the way a lot of people tend to play...)
I wasn't presenting them as options, I think both things need to be implemented. A would ensure that players that want to participate in the roulette HAVE to eventually complete all the available alliance raids to continue participating in the roulette. B is an attempt to prevent ilvl exploits by higher level players to force participation in lower level raids in the roulette.I think option A would be a much quicker thing to implement, though you will still end up getting people crying about how the 60+ raids are "too hard". Any content can be considered hard to someone who doesn't get it often.
Most of the reasons I see for people dying in the higher raids is because they have done them once, and never see it again(the other most common reason is because Netflix & XIV is the way a lot of people tend to play...)
might not be a very popular opinion here but i think that would sort of be horrible idea being as how the ONLY alliance raid that is required for MSQ is crystal tower you are gonna have quite a few players road blocked from the story because i could be wrong but dont think they release a new alliance raid yet and in my roulettes i have seen a good amount of messages about someone being new to this instance. so the suggestion of locking it from players until they unlock and do the new one that would be spraying sprouts with plant killer because how many existing players would not be able to queu for a roulette now. not to mention that with the up coming changes to castrum and prea i hadnt heard it confirmed but it would stand to reason we are gonna be losing that roulette for leveling purposes. i personally would feel a bit shitty losing a second one too especially since alliance raid MS and leveling are the only ones i try to hit up daily. i get running the same stuff might get a bit boring but the same thing happens even in other roulettes where it seems i get the same dungeons over and over. the big difference with normal roulettes and expert and why it works with expert is you can only do expert with a max level toon so no xp involved and you will only get one of the "expert" dungeons which tends to be that very small poll. honestly i love how their roulette system works because at least until they make their changes adding trusts to MSQ dungeons it allows newer players to get groups to do the story while rewarding higher level players with XP bonuses/ gold/ tombstones for the daily. maybe what they can try is just having crystal tower as its own roulette set but that still might not work out too well.This... but I imagine it a bit differently.
A) Lose entire access to the roulette period, similar to expert, until the "current" raid is completed based on the players MSQ progress.
For example: at x.1, x.3, x.5 MSQ progress players lose access to the entire roulette until they complete the alliance raid associated with that current patch. So a player that has only progressed to say... 4.3 in MSQ, who then decides they want to try a different job for a bit need only have Ridorana completed to still have access to the alliance rouletted for leveling purposed on their next job (once it is above level 50).
B) Min ilvl to queue for the roulette based on the characters current level.
If level 50-59, min ilvl is WoD's min ilvl
If level 60-69, min ilvl is Dun Scaith's min ilvl
If level 70-79, min ilvl is Orbonne's min ilvl
If level 80-89, min ilvl is Tower's min ilvl
If level 90, min ilvl is the min ilvl of the highest alliance raid accessible via roulette atm.
Last edited by xenahawk; 03-01-2022 at 05:56 AM.
Nope.
Considering that when new alliance raids are relevant, I have zero issues queuing for them directly. I don't think the loss of players who have ignored completing all the other alliance raids thus far from the potential pool of players queuing for alliance roulette is going to be a big loss. I'd rather have the roulette feel like it has 12 options instead of 3.
I also think it's better to have an additional incentive to do the side content versus a handout gimme roulette that can be cheesed down to only 3 options.
Not just to prevent ilvl exploit, but also for their continuing narrative.
Keep in mind, CT was optional for most of the life of this game. It was retroactively made mandatory upon the release of patch 5.3
While the other 3 existing raid series are still entirely optional... Return to Ivalice has to be completed to access further optional content, the Save the Queen content.
While Yorha will probably always exist in a vacuum, the Void Ark series (along with the ShB Role Quests) could become necessary reading if they want to explore the 13th in future expansions. So why not gently encourage the completion of the alliance raids now with gating roulette access rather than suddenly forcing player completion at a later date to progress MSQ? There will still be other ways to level for those that really don't have any interest in larger scale content outside of an easy roulette for experience points.
Removing equipment to manipulate Alliance Roulette is pretty common in my data center.
There're lots of people openly embrace such idea and even share this exploit to new players. There're even tutorials for it in private discord servers and unofficial forums.
To make matters worse, even if you queue specifically for certain high level alliance raids, The Ridorana Lighthouse for example, you will see many people withdrawing during mutliple DUTY POP. A work of a certain third-party tool I'm sure.
Knowing this, I avoided doing Alliance Roulette once I reached max level in ShB, and will do so again once I maxed out all my jobs in EW.
As for addressing such exploits, I think lowering max IL in synched Crystal Tower raids to a degree that that players actually have to do mechanics is a good way to go., but that's just my opinion.
Not going to lie, why does doing just Crystal Tower unlock the entire Roulette? Just like doing only Fist of the Father in Normal Raids unlocks the entire Roulette too. It's... not much of a roulette when there's only one option.
Mortal Fist
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