There's button bloat for sch? I can fit everything on two hotbars (controller user). Actually for every class i can fit everything on two hotbars.

There's button bloat for sch? I can fit everything on two hotbars (controller user). Actually for every class i can fit everything on two hotbars.
Remove all the useless buttons.
Boom. You're left with a grand total of maybe three spells. That's a trim if I've ever seen one.
You just described healer dps kits. Also heals are just 90 % of the time the same effect with different looks. Like hell even wow as early as tbc had interesting healing abilities like earth shield, lifebloom and chain heal and that got even better later in game we’re the raid took high dmg and you had interesting healspells




Sage is basically the model they need to use going forward. Combine things.
- Tarochloe: Heals target and gives a damage reduction buff on target.
- Kerachole: Reduces damage and has a regen
- Physis: Increase heal potency and aoe heals
- Holos: Aoe Heal and reduce damage taken
- Peuma: Damage + healing
Etc Etc Etc. Some of the abilities can be stacked, some can't. That's where the skill comes.
Imagine if SCH had similar?
Lustrate: Heals target and reduces damage
Indom: Aoe heals and increases healing
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


but if they didnt have a bunch of separate individual effects to pad out the buttons what would they fill them with? it's been long decided that healers cannot have something to do other than healing, and dps is right outSage is basically the model they need to use going forward. Combine things.
- Tarochloe: Heals target and gives a damage reduction buff on target.
- Kerachole: Reduces damage and has a regen
- Physis: Increase heal potency and aoe heals
- Holos: Aoe Heal and reduce damage taken
- Peuma: Damage + healing
Etc Etc Etc. Some of the abilities can be stacked, some can't. That's where the skill comes.
Imagine if SCH had similar?
Lustrate: Heals target and reduces damage
Indom: Aoe heals and increases healing
Fey Illumination? Protraction? Sacred Soil? Expedient? Every healer has skills with more than one effect (Assize, Earthly Star, Macrocosmos, Asylum, CU, Exaltation...). It's not SGE's prerogative, and speaking of SGE, this job has its fair share of skills that should be combined with something else (or deleted) as they are very underwhelming in their current form (Zoe, Soteria, Rhizomata) so I wouldn't be so quick to treat SGE as the paradigm for healer design.Sage is basically the model they need to use going forward. Combine things.
- Tarochloe: Heals target and gives a damage reduction buff on target.
- Kerachole: Reduces damage and has a regen
- Physis: Increase heal potency and aoe heals
- Holos: Aoe Heal and reduce damage taken
- Peuma: Damage + healing
Etc Etc Etc. Some of the abilities can be stacked, some can't. That's where the skill comes.
Imagine if SCH had similar?
Lustrate: Heals target and reduces damage
Indom: Aoe heals and increases healing
Also, the only skills SGE can't stack are Taurochole and Kerachole, and this is only a """problem""" in dungeons and dungeon healing is trivial. There's no skill involved.




You clearly didn't have the same tanks I did while leveling if you think dungeon healing is "trivial". Leveling healing is some of the more active healing in the game.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
It's more active for the "wrong" reasons though, because people have no clue what they're doing with their job, while the gear barely meets ilvl requirements.
This is the "argument" people use when veterans say that healing in this game is easy because damage is scripted, too low and too infrequent. If dungeon healing is not trivial because once in a while you get a bad tank, guess what: just play with bad people in alliance raids, Savage and Ultimate and healing will always be be great and active!
Yay, we fixed healers!
U do realise....that legit sage is the baby of scholar and white mage right with heritage of HW dark knight dark arts (eukrasia)Sage is basically the model they need to use going forward. Combine things.
- Tarochloe: Heals target and gives a damage reduction buff on target.
- Kerachole: Reduces damage and has a regen
- Physis: Increase heal potency and aoe heals
- Holos: Aoe Heal and reduce damage taken
- Peuma: Damage + healing
Etc Etc Etc. Some of the abilities can be stacked, some can't. That's where the skill comes.
Imagine if SCH had similar?
Lustrate: Heals target and reduces damage
Indom: Aoe heals and increases healing
Im a healer main....and i HATE sage its just sch/whm slapped together with dark arts gimmick
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