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  1. #1
    Player
    Renkyrie's Avatar
    Join Date
    Oct 2021
    Location
    New Gridania
    Posts
    6
    Character
    Renkyrie Voidskye
    World
    Exodus
    Main Class
    Dragoon Lv 90

    Fixing Anatman (Monk)

    So since Monk needs to be fixed anyways in order to fully embrace it's rotation and potential... (If you don't know, you can just spam Dragonkick for most of the fight atm)

    We need Phantom Rush to line up with Raid Buffs since as it is now, there's no way to do that, even for the second raid buff window (unless you want to lose an entire Perfect-Balance use). Perfect Balance 40 second cooldown, you can Phantom Rush every 2 minutes AFTER the first 40 seconds of combat... Just feels wrong to have your best action only used outside of raid buffs

    What if Anatman filled your Lunar and Solar Nadi overtime? Every 10s Anatman fills a Nadi (20s for both). Out of combat it could do it instantly...
    That way you can start with Phantom Rush, and you can gain Nadi even when the boss is doing their funky dance away from the raid.
    And then if you wanna line up Phantom Rush with Raid Buffs, you'll have the freedom to do that~ (and probably other cool things, just like the other MDPS with their Soulsow and Kenki gains)
    (0)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Phantom Rush is fine. MNK already does a boatload of damage as it currently is and cramming it into the opener or making it naturally align doesn't really change anything about the job other than it doing more damage. I've said this a ton already in other MNK threads and I'll say it again: PR not aligning/Double Solar is fine, the bigger issue is MNK not having anything to do in between bursts, at least in my opinion.
    (1)

  3. #3
    Player
    Renkyrie's Avatar
    Join Date
    Oct 2021
    Location
    New Gridania
    Posts
    6
    Character
    Renkyrie Voidskye
    World
    Exodus
    Main Class
    Dragoon Lv 90
    I don't care about the damage, they can nerf/buff monk in whatever ways potency-wise in order to keep the job balanced. I think it would be more fun if our best actions line up with raid-buff windows like every other class
    (1)

  4. #4
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Just remove the skill and put the Disciplined Fist refresh effect on Form Shift.
    (1)

  5. #5
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Just remove the skill and put the Disciplined Fist refresh effect on Form Shift.
    Honestly they should throw Meditate in there too and have Form Shift just do it all instead of there being 3 buttons that you only hit when the boss jumps. There's no reason Monk's downtime should be such a mess of pointless busywork.
    (0)

  6. #6
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    The intention for the ability right now seems to be for keeping your current state and buffs up while you’re waiting for a battle change, such as the period of waiting between both D4S phases where you can’t attack anything; it’s a very niche use, but it does serve its purpose in that regard. I can’t think of when I would want to consistently use it in a normal rotation within an uninterrupted fight though.
    (0)

  7. #7
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Have it maintain Leaden Fist as well? If that's not good enough, perhaps have it apply Disciplined Fist and Leaden Fist in addition to maintaining them, just like Formless Fist.
    (1)

  8. #8
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by MellowMink View Post
    The intention for the ability right now seems to be for keeping your current state and buffs up while you’re waiting for a battle change, such as the period of waiting between both D4S phases where you can’t attack anything; it’s a very niche use, but it does serve its purpose in that regard. I can’t think of when I would want to consistently use it in a normal rotation within an uninterrupted fight though.
    Everyone is aware of what Anatman's overly niche use is. It's near absolutely worthless when Form Shift exists. It also doesn't help when most of the transitions you'd actually want to use it for are combo'd with "down for the count" effects or other mechanics.

    There is absolutely no reason for Anatman to exist in it's current incarnation with how current monk, and fight design works.

    Change it to be a stance effect with no time limit. Refreshes and freezes current form, Disciplined Fist and Leaden Fist timers. Generates a chakra per server tick while not moving. Only falls off with the execution of a weaponskill/ability. Then it's at least somewhat usable during transitions without "down for the count" style effects.

    Or just out right remove the thing and replace it with something actually designed for current monk.
    (0)

  9. #9
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ramura_Sono View Post
    There is absolutely no reason for Anatman to exist in it's current incarnation with how current monk, and fight design works.
    Arguably there was no reason for it to exist in any iteration of Monk since it only existed as a (terrible) counterbalance to them hamstringing Monk's recovery in 5.0 instead of changing how Tornado Kick worked. Its one of the most conceptually rotten skills as far as design goes in the game because it was made as part of an effort to make the job weaker rather than improve it and it really is about as close to an ability being beyond salvaging as you'll get. It definitely should be replaced, especially since Monk already has so many skills for downtime.
    (0)

  10. #10
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    We could make Anatman useful or merge Form Shift and Meditate, or we could just go straight to the root of the problem and rework Chakra so we don't have to deal with conundrums like these.

    Either way, whatever happens to the glorified emote of a skill I don't really care that much so long as it's not turned into a "2 minute cooldown free Phantom Rush" button.
    (0)

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