Why is it that literally every new single boss encounter is a "this boss is insanely hard" until you simply know what the skill does, and then it turns into "this boss is a snooze fest", every single god forsaken boss, there's no skill based mechanics in this game at all, and what's worse is that the hardest content in this game is nothing more than a memory game as well with the difference being you pre-assign everyone to move to pre-determined specific spots to complete mechanics without being 1 shot.
Why I'm making this is because I decided to finally put some effort into Bozja, I'm doing the critical engagements and all I'm introduced to is an absolute cluster**** of dumb as hell boss skills, some of them are fairly easy, but it's the ones that twist the games rules out of nowhere, e.g finding out that Eale has the red eye mechanic in where you usually look away to avoid the eye, but now suddenly you need to look directly at it to avoid room wide AoE that the boss does after it because you're "blind" and can't see it, which is what I mean by "Impossibly hard" until you know what it does, then it's a snoozefest.
What I want to ask for, even though I already know this won't happen, is just for some actual skill based boss design in 7.0, let 7.0 be the "remake" this game needs, so not just an overhaul of the games graphics, but lets go into the boss designs as well, and hell, while I'm at it, why not re-work the classes so they're not just copy+paste designs of each other but with different skill animations, because god forbid 1 class does something better than the other.
Edit: Because I'm seeing a fair amount of this, let me clarify, when I say bosses on this game are far too easy once you know what to do, I'm going to use Bozja as the example here since I'm still fairly new to it and go back to the Eale boss Critical Engagement, and while I'm at the "Metal Fox Chaos" engagement as well. While I was doing Bozja for a good while, these 2 boss encounters really tripped me up essentially, after both encounters I watched a youtube guide to understand what on earth was going on, after that, when I happened to do them both again, they were a complete cake walk.
So it's not just a matter of "Am I asking why every boss is hard until I know what to do", I'm asking how it's possible for SQE to design bosses that are so simplistic by design in where there is almost no challenge once you know, simply because there is no real skill based mechanics, just a cast bar and a "oh, guess I better walk over here" mechanic, nothing really tests a players skill outside of the memory game, and to use games like Dark souls which others are using, you can watch a youtube guide on Dark Souls and still get smashed in repeatedly by that same boss, you have to practice those bosses over and over till you can understand it, that's not the case with this game even slightly.
second edit to "clarify" my gripe, something I may have failed to get across properly: