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  1. #1
    Player
    WindyGamer's Avatar
    Join Date
    Jan 2018
    Posts
    183
    Character
    Wrakwolf Bluemane
    World
    Zalera
    Main Class
    Machinist Lv 65

    Trusts? But not for 2 or 3 players?

    So , they are updating trusts to do a lot more dungoeons and allow folks to play solo. But one problem we have had from the beginning is that we can't play with friends and use trusts. Why not? Trusts not smart enough? Sometimes I don't wanna play solo, but with my friend and then fill the party with Trust members.

    So, if I'm alone, so far trusts are much slower - less damage and if you die the healer won't rez you - stuff like that. So use Duty Finder.

    So if I'm with a friend - NOOoooooooo Trusts don't work either. Even with all the updates they are planning? Can we please have trusts work for parties of 2-3 players?
    Thanks for listening.
    (1)

  2. #2
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    The balance of Trusts is being slower than a full party of players. Even with only 2 or 3 players, the speed of completion would increase significantly, shifting that balance.
    (7)

  3. #3
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    I mean, that would provide balance if not for the fact that Trusts are unironically faster than roughly half of the parties you get in DF.
    (4)

  4. #4
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    I wish they would allow Trusts to fill in spots when party members disconnect/leave instead of hoping that someone joins.

    But during leveling, it would be nice to have Trust fill the other two spots when my friend and I decide to join.

    Yes it might be faster but using Trusts is already slow since they typically can't handle mass pulls anyway.
    (2)

  5. #5
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,246
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    I believe it's for technical reasons - something to do with the Trusts' AI not being able to read the current position/status of more than one player character in the party or something.

    Either way they have mentioned in the past that it's not possible to have a 'partial player/partial Trust' party in dungeons (also remember that doing a duty with Trusts is handled through it's own special interface, not the Duty Finder, so that alone would have to be completely redesigned to accomodate that).
    (2)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  6. #6
    Player
    Casti_EL's Avatar
    Join Date
    Nov 2020
    Location
    Gridania
    Posts
    188
    Character
    Casti Elensar
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    It's a pity they couldn't make Trusts like they have them in FFXI where it's effectively an AI "Companion/Pet" that you can summon to fill up the missing spots in a party (or form an entire party if you wanna solo). Works reasonably well in there from past experience though I expect it would be harder to implement in 14 due to the way dungeons/raids/etc are created (whereas most of 11 was open-world and Trusts couldn't be used for some instances).
    (0)
    Casti Elensar
    Gilgamesh (Aether)
    Validation <<ERROR>>

  7. #7
    Player
    Sarugo98's Avatar
    Join Date
    Mar 2018
    Posts
    14
    Character
    Arenswys Unaswyn
    World
    Phoenix
    Main Class
    Warrior Lv 100
    It probably substantially harder to have 2 trust members synergize with 2 player or 1 trust with 3 players I would imagine it would more than double the QA time for the feature. Who knows for sure but I imagine it would be more efficient at that point to scale the dungeons to the amount of player available providing appropriate duty actions and echo
    (0)

  8. #8
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Trusts are specifically scripted to only react/respond to there being one "real" person in the party. Dev time would have to be significantly increased to accommodate for more than one person.
    (1)

  9. #9
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    Why would the trusts need to behave any different though if one or two more of them were replaced by players? They can behave the same way as with one player (perhaps using the party lead as 'the player'), and the players can adjust. Even if that would mean the trusts don't react to a stack marker on one of the extra players, it's enough to have two players move and stand on top of one trust npc to deal with the stack marker (or even just two players move together, stack markers usually only kill in dungeons if tanking them fully alone).
    (0)

  10. 02-25-2022 09:48 AM

  11. #10
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Trusts are like squadrons. You can't have both NPCs and players in the dungeon at the same time.
    (2)
    Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?

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