Agreed, cut-scenes in 1.0 were smoother and much better, even movie-like.


I don't see a reason why that type of movement couldn't be brought back, let's keep things separated between "combat movement" and "non-combat movement", all I want is my character to move more naturally outside of combat, just like they did in 1.0.


They can keep the current movements for battle and may even improve on it without affecting the combat, they can even neglect the potions' animations just like when used while running, there's no animation for them.