Quote Originally Posted by SigmaOZ View Post
1.0 had much better animations, beautiful ones that gave me the illusion of characters being more realistic.


I wish they would bring back those original animations along with much higher polygon-count models, including thighs, elbows, knees, hands and feet for a much better look and overall game experience.


It might have not been possible before because of hardware limitations as no one seemed to have enough graphics power to move the game but things have changed and GPUs are more powerful now and should allow for an increased quality.
Same here, I love how smooth and fluid character animations were in 1.0

However this cant be replicated anymore because back then, the combat was slow enough to allow those animations flow with the tempo of battle but in current game you have to take into account at the more snappier and quicker pace of battle flow that having smoother animations or in this case more frames would make the visual flow extremely jarring. Its a technique I see in fighting games where character models dont fully animate every single motion because they need to follow with the player's button presses and thus resort to instead make each character's "key poses" stand out to still sell the animation of an attack while not worrying about animation locks, which is probably the reason why this game is like that now.

Granted we could use more motion capturing in cutscenes or at least in very important scenes. THATS what I missed the most from 1.0, not the gameplay animations but the smoother cutscene animations between characters and the superior camera work.