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  1. #1
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I'd honestly be happy if they gave semi-unique stances and combat animations to each race. FFXI had each race and gender hold their weapons and do weapon skills in varying stances and with tweaks to the base animations to give them variety and in my opinion more life.
    (1)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    A lot of the animations definitely feel a bit stiff.
    I went back to Au'Ra and the animations are so much smoother imo than on Highlander and Elezen.
    It changes how it feels to play a lot my character kinda just feels more responsive.
    (2)

  3. #3
    Player
    Asaeampan's Avatar
    Join Date
    Dec 2020
    Posts
    12
    Character
    Asae Ampan
    World
    Faerie
    Main Class
    Machinist Lv 90
    7.0 is about 2 years out and you're expecting them to give you all the possible things they will work on this far out when they almost undoubtedly don't have anything to show you yet even if they wanted to? Show a little patience.
    (1)

  4. #4
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    There are also some limitations with not having a physics engine (like Microsoft's Havok or Nvidia PhysX), as YoshiP mentioned clipping can't be prevented without one, as you need some sort of collision detection to determine things like hair #50 is colliding with that chest piece and model. Imagine real explosions and changes not in a cut scene, or handling real items in NPCs hands instead of empty things. They could sort of 'cheat' by simulating collision and animations calculations, like a template for these scenarios so the client and servers don't have to do complicated math for X amount of players at the same time. That's the main reason why they don't have such an engine, a lot of effort for little benefit but I can imagine once they get past the graphics dev cycle, it could be in a roadmap especially in a 10 year plan and if they really want to blow the lids off and make it a complete FF experience.
    (0)

  5. #5
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,406
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Updated animations are already making it into the game. When I put away my WHM cane in the new cutscenes or duty complete scene at the end of an instance, it’s a much smoother and more natural animation. It’s not used outside of CS though, I wish it was but not yet.
    (0)

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