But with due respect to everything else ...When do we see an uprade to this slightly dated combat system and it's animations, not allowing for much more reactivity while skating on ice during "none-root motion of the lower part body" If anything, 1.0 part of it's "spirit" was aiming for something that looked like a part "medieval" combat simulator, part turn by turn system, but it had it's lower body root motion simulation and dependancy of what does the upper body pretty on point (when the game wasn't laggy from it's intertwinement system blunders of functions and code piled on each other making it feel sluggish 80% of the time, and it was botched, the combat system was clunkey and botched, not because of this root motion to influence of the upper body part on what does the lower body, but a whole set of spaghetts.).
Plenty of games have this lower body root motion of feets adapting to the direction you walk to with slightly added adaptation to speed and whatnot (and a bunch of them do it really nicely), in ffxiv it happens that in some animations during combat you have it, but... but in a lot of other animations, the whole body has a "set" and locked animation that will not WANT to adapt to your movement and stay stuck in ice skating mode, making it a lil harder to really appreciate momentum but also to figure out where your mass of center, or just "true" center for true location pin pointing, is.
A much more defined situation of where and what your feet are at, at this very moment changes a lot in terms of precision of not only your actual "real" location (and not an approximate by measurement made by your own eyes about where your middle point may be) But also a slight de-coupling of what the upper body does with skills and what the lower body does to keep the character steady (aka having slight sidesteps of heels and feets readjusting for heavier swings, as a drk, adds so much more visual impact and is a nice touch) helps visually to feel more weight to attacks, but also this de-coupling of animations would also allow to entirely remove skill and abilities "lock ins" of attack animations that freezes the entire body, resolving 3 issues with one stone.
Because SURELY if we get more detail and finesse visually, the systems like combat and animations need to follow for homogeneity of this upgrade, i don't see SE being the professionnals that they are not getting some serious buiseness in areas that really matters also for upgrading the gameplay ?