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  1. #11
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,049
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 98
    Astro cards feel the worst they ever have atm and are why I dropped it as my main. Make them unique again (never gonna happen but I'll say it regardless). Make draw and play same button (same for arcana), give us a way to convert cards we don't want again, they can just convert to lord if we stick with current arcana since they all are dps. For the love of god fix astrodyne cause it feels awful, they removed the rng frustration from divination and made it again but worse with astrodyne. You put dps 1st and haste 2nd, make redraw ALWAYS give us a missing seal, so if we miss 2 seals its 50/50 between 2 we miss and if we miss 1 seal we get the one we are missing. If not that at least weight it more heavily so your luck is not bad so often! Missing proper burst due to bad luck feels bad but its esp worse with how rare it is atm to get 3 seals, at least for me it is rare -.-

    Idk I want unique cards, less frustration and faffing about just to play a card.
    (0)

  2. #12
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    306
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Give back the 3 redraw charges.
    (0)

  3. #13
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Not sure if I'm a fan of the card system changes. Back in ShB you had a few ways to deal with cards you didn't want, now you only get one chance to reroll and end up getting stuck with 2 seals for Astrodyne half the time which feels real bad. I don't know, did they think the player had too many ways to mitigate bad RNG before?
    (0)
    Last edited by baklava151; 03-06-2022 at 01:50 AM.

  4. #14
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    White Mages are fine for Healers who want to heal. White Mages are not fine for DPS who roll Healers who do not like healing.
    (0)

  5. #15
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by HisShadowX View Post
    White Mages are fine for Healers who want to heal. White Mages are not fine for DPS who roll Healers who do not like healing.
    Yeah, the objectively worst healer is the best for healers who want to HeAL onLy.
    (12)

  6. #16
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HisShadowX View Post
    White Mages are fine for Healers who want to heal. White Mages are not fine for DPS who roll Healers who do not like healing.
    Holy exists and counters your entire opinion by virtue of existing. You DPS so you don't have to heal.
    AST is a better job for people that want to play healer than WHM due to having a plethora of oGCD heals and matching WHM's toolkit point for point where it matters while also having cheaper spells that have shorter cast times.
    You can entirely ignore all of AST's Card mechanics entirely and just Benefic 2 just like a WHM and do better than WHM ever hoped they could simply by virtue of everything else in AST's kit.
    (7)

  7. #17
    Player
    AlereRaeder's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    112
    Character
    Alere Raeder
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by elioaiko View Post
    Also add a second charge to Assize.
    Aside from the mana from assize. 2 charges would do nothing to current WHM, as assize gets used on cd anyways. 2 charges would just allow for a 2 assize opener, in retrospect.

    On the topic tho, guess my main job, WHM lily system is flawed. WHM is essentially punished for using lilies. It is a dps loss not found in any of the other healers(nice! WHM#1). Some of these are a little wild, but I am a player from the beta phases so I, hopefully, can think of something useful.

    All healers
    • Using DoT ability amplifies your next damaging abilitiy's potency a bit. Inject dopamine
    WHM
    • Similar to PVP = Lily actions could apply a regeneration effect. It's okay for them to be on the GCD.
    • Merge lily actions to cure 2 and medica 1. If a lily is available you can use a lily action. Reducing button bloat.
    • Remove free cure bait.. I mean trait.
    • Lowered cooldown on tetragrammaton. Maybe to match Assize's 45s cd?
    • Fluid Aura oGCD that applies a Damage over Time. (single target?)
    • Aquaveil bursting and doing damage at the end of duration.
    • Afflatus Mysery usage entering into a "wow my Glares are red and stuff now phase" dps gain or stabilizer from using up lilies.
    AST
    • The bundling up of minor arcana should work.
    • The bundling up of Draw... I don't think will be that simple because of how Draw works w/ 2 charges and a rolling cooldown. something something coding something.
    • Collective Unconscious could freeze buff timers (applied by the AST) while held, wether that is of benefit or not having it shouldn't be a problem.
    • Undraw rework/removal. There is no reason to skip out on using a card; thus, give a reason to skip out on a card. Expanded/Extended/Empowered cards anyone?
    • Minor Arcana rework. Lady of Crowns is undesirable, which makes Minor Arcana a gimmick. Minor Arcana should do 1 thing, wether that be heal, defend, dmg up, or mobility.
    • Gravity should apply a Slow debuff.
    • AST could get the big burst spell Urianger uses.
    SCH (but this ain't about them)
    • Art of war should apply a Blind debuff.
    SAGE (but this ain't about them)
    • Dyskrasia should apply a Paralysis debuff.

    I'll stop for now
    (0)

  8. #18
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by HisShadowX View Post
    White Mages are fine for Healers who want to heal. White Mages are not fine for DPS who roll Healers who do not like healing.
    How to tell you have no idea about healer gameplay without saying you have no idea about healer gameplay.
    (12)

  9. #19
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HisShadowX View Post
    White Mages are fine for Healers who want to heal. White Mages are not fine for DPS who roll Healers who do not like healing.
    It's hilarious just how opposite reality is to what you've typed.
    (12)

  10. #20
    Player
    Sorjal's Avatar
    Join Date
    Aug 2021
    Posts
    29
    Character
    Velrys Ashbird
    World
    Exodus
    Main Class
    Paladin Lv 100
    If you want to one-button Draw and Play you can use a macro. The only issue is that can't try and use Draw to change the card b/c Redraw still didn't provide one you wanted for Astrodyne. I'm not good enough to be that granular in the card decision process and if say you have two range dps and got another melee buff card with redraw, it's going on the tank. Anyway the macro I'd use your be:

    /micon Draw (better to see draws avail, then likely redundant card drawn)
    /merror off (this is so you don't see red error messages for the other activations, leave out until you know the macro works)
    /ac Play <mo> (I use mouse over so I don't have to click target, but just have pointer over their bar in party list)
    /ac Play (for solo so it targets myself or selected target, though relies on pointer not being on a target you can use play on)
    /ac Draw (Draw is activated if no card to Play)
    (0)

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