White Mage and Astrologian feel clunky to play right now. But fixing them would be extremely easy.

White Mage

Ability changes:
Make Afflatus Solace and Afflatus Rapture oGCD, similar to Lustrate / Indomitability
Increase Afflatus Misery potency so that it is not a DPS loss, and/or add a secondary healing effect

QoL changes:
Glare/Holy III -> Glare/Holy II (this is just really offputting)

Astrologian

Ability changes:
The card system is broken...
Make Draw change to the card that is drawn, so that the same button is pressed again to cast the card (Play is a useless waste of a button)
Get rid of Clarifying Draw effect, its overcomplicated for no reason, allow Draw to be used on a 30s cooldown like it was before
A big problem is that there is no way to use up a card that you don't want...
Make Minor Arcana "convert" a card you drew but don't want, get rid of Crown Play (another useless waste of a button)
These small changes would make the cards feel streamlined. Right now, they feel clunky, too many buttons, and there is no flow of using up cards.

QoL changes:
The Earthly Star ground placement marker is HUGE. The big range is great, but the entire floor turning orange when I place the star, is not great. Make the marker the size of the star itself (comparable to the size of Shukuchi's gound marker), once the star is placed, it's easy to see it's range from the particle effects.