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  1. #11
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Shuuli View Post
    They said that their final goal is to make everything work with Trust system and squadrons are ignored now because of that.
    As someone that has spent a few days glamoring my squad and actually enjoying the system, that news really steamed my hams. :/
    (1)

  2. #12
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by TaleraRistain View Post
    What do you mean by a wing being ready? Are these instances in WoW that depend on each other?

    Also, how would the game hold your position in the queue once you go into an instance? It would move the next person in the queue up so they could get their chance to fill in the next available spot.
    LFR (Looking for Raid) divided the raid into sections so instead of doing all the bosses in one sitting, you'd get a set group (the wing). To complete the full raid via LFR, you would queue for each wing (there would be 1-4 wings depending on total bosses).

    How it held your position - once you went into the first wing, your position in queue for the other two would continue to advance with Group Finder keeping track of your position. Once you got out of your current duty, you'd be higher up in queue for the remaining two duties. Get to the top (if you weren't already there) and you're placed into the next group to form. Same with the third duty once the second was completed. You didn't have to requeue and start from the bottom.

    If you reached the top of the queue while in one of the other duties and a group was ready to form, it didn't change your position. It would pick the next available player in queue not bound by duty to join the group instead.

    Quote Originally Posted by Jeeqbit View Post
    You can queue for 5 already, just not roulettes.
    But as others have said, you are then dropped from the queue for the remaining 4 once you get placed in a group and have to start over.

    With WoW's LFR system, you'd remain in queue "on hold" for the ones not yet done.

    Quote Originally Posted by Avatre View Post
    And that in itself would cause problems quite likely with reserving a spot while they are already bound by a duty. Most likely doing something like that would hinder other people from getting into a duty in a timely manner, and essentially cause the person queueing like that to end up jumping the line of people who have been waiting for a duty to pop
    It didn't cause problems in WoW, Why would it cause problems here?

    Quote Originally Posted by RobynDaBank View Post
    Honestly on the surface, the idea to allow peeps to queue into multiple Roulettes is great. But, I really wonder how technically spaghetti it would be. Probably some new issue with 1.0 bases will crop up again!
    That's always the problem. The code for Duty Finder might work vastly different from the code that WoW used for LFR.

    Quote Originally Posted by Shuuli View Post
    They are trying to solve this issue is by making everything work with Trust system.
    No. Trust is for players who aren't comfortable playing in groups or wish not to for some reason. The queues may be near instant but that's a side effect of the solo design (no need to wait for a match on needed roles because Trust is filling them).

    Also, running a dungeon via Trust doesn't amount to a time savings compared to queueing normally for each dungeon one by one. Trust is designed to be slower.
    (0)
    Last edited by Jojoya; 02-23-2022 at 04:47 PM.

  3. #13
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,417
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jojoya View Post
    How it held your position - once you went into the first wing, your position in queue for the other two would continue to advance with Group Finder keeping track of your position. Once you got out of your current duty, you'd be higher up in queue for the remaining two duties. Get to the top (if you weren't already there) and you're placed into the next group to form. Same with the third duty once the second was completed. You didn't have to requeue and start from the bottom.
    How in the world would that remotely be fair to someone who queued into the second duty but gets bumped because someone else got there whatever time before? No. Just no. These are separate duties, not one pieced out raid, and we should go back to the bottom past those who are already queued once we get our chance to run our first choice instance. We had our chance with our first choice. Now it's time to get in line behind those who haven't gotten their first choice yet.
    (4)

  4. #14
    Player
    Metalface_Villain's Avatar
    Join Date
    Feb 2022
    Posts
    39
    Character
    Metalface Villain
    World
    Phoenix
    Main Class
    Warrior Lv 90
    100% agree that we should be able to queue multiple rolos even if we don't keep the queeu on the others when one pops. A very simple but very helpful quality of life change.
    (0)

  5. #15
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Queueing for roulette is like queuing for multiple dungeons at once. Not sure I get what the difference is. Imagine when you queue for leveling roulette, you have essentially queued for every dungeon at your level and below. You are placed in a queue based on your role. As you move up the queue, sometimes you are jumped over because your level is too low for the instance that someone else has queued up for. But you maintain your position, just everyone behind you moves up by 1.

    It would be a lot of work to rewrite DF to be able to queue for 4, 8 and 24 man instances all at once.
    (0)

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