I can't find info on it if there any. What you think and hope it be .
I hope it be the same dungeons as now but there be a more difficult version. Like trial or raids or in wow.
What you think
I can't find info on it if there any. What you think and hope it be .
I hope it be the same dungeons as now but there be a more difficult version. Like trial or raids or in wow.
What you think
Sounds like new dungeons but I could be wrong. Perhaps this is what many have been asking for guess we need to wait for the next live letter for more information.
I am thinking it may be similar to swtor's system where you go in with 1-4 players and it scales its difficulty. So it is the same dungeon, but you could complete it with not a full party. Though already, I have to say, when going into dungeons with starter gear(previous tombstone expansion gear) from stormblood to shadowbringers right now ilevel synced(I think the term is) and unsynced so only duoing, it is very possible to do those dungeons already with only a tank and a healer. I was in scavean and I was curious how hard it would be to do the first pull without dps for holminster. It was really fun, stressful, and I learned alot about how to play sage. Unsure if it will be that intense though probably if they release difficulty scale as well with how hard you want it to be. So hopefully they will have a way to use 4 player difficulty with 2 players to mess around with if people want to test themselves.
We weren't given a lot of details but I think they will be brand new dungeons entirely and that there will be 3 of them by the end of the expansion.
You can do them with 1-4 players like POTD and the difficulty is scalable. It seems a response to people's request for what wow has with mythic+.
Although it's possible it could just be "unreal" and altered versions of old dungeons, this would probably have been clarified if it was.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
I swear to Zodiark, if they're just copying WoW with Mythic+ I'll ...
well, I'll just go about my business pretending they don't exist. Like PotD, HoH, Eureka and Bozja.
And you're free to do so! Not all content is for everyone. I personally believe the game gets better overall when it can cater to multiple types of players!
Going back to find it in the Live Letter... https://youtu.be/WRpdIL7_NII?t=9993
There is really not much there yet... Just that it's dungeon content that scales difficulty based on the number of party members.
All we know so far is they're called Criterion dungeons, there are 3 mentioned so far, and the difficulty scales with the number of players.
I remember back in EQII where the adventure pack for the Splitpaw Saga had instances that would do this. It was quite enjoyable. Hopefully there's a story that goes along with it. And I'm curious what the rewards will be. I hope they don't punish anyone who goes in solo and just make the instance give the same regardless of number of players.
we dont even know its initial difficulty. is it, in a group of 4, the same as all the other dungeons? probably. but to be sure we have to wait.
people who hope now for more difficult dungeons might be dissappointed
To me, it sounds like a form of High-end dungeons for light parties. Maybe a high-end gearing alternative with the same ilvl as savage raids? Or an alternative with the same ilvl as alliance raids? I can't tell, but it sounds more difficult than the typical dungeons we have.
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