What could possibly go wrong?
What could possibly go wrong?
I always kill the king first because he's the biggest one





Assuming there are a few sync players I imagine very little will go wrong lol.




Better than Cape Westwind.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560






*readies the "kill order" macro and number labels*
Tanks fight over the King while Kupdi Koop and Kupta Kapa tank the healers in the face.![]()



2.0 is a pretty big slog for many people with us being in the 6.X era of the game now. People who use it will be forced to realize why their NPC party members are dying.
But hey, that's just assuming that EVERYONE is gonna run the stuff solo, right?
Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV
Hopefully, by the time they reach it, some of them will have lost their dislike of MMOs and joined a few warm-body dungeons.
But I guess for some, yes, this is the point they will leave the game.
The thing that bothers me is we are already seeing some people saying to run things with trusts before you waste the time of real players with your less than perfect play. Yes with trusts you can learn mechanics but you will not learn how to play with actual players. That I believe will cause a new set of problems.
It's a double edged sword.


The bigger question you should be asking is WHY people would rather play with trusts than the playerbase.
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