What could possibly go wrong?
What could possibly go wrong?
I always kill the king first because he's the biggest one





Assuming there are a few sync players I imagine very little will go wrong lol.




Better than Cape Westwind.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560






*readies the "kill order" macro and number labels*
Tanks fight over the King while Kupdi Koop and Kupta Kapa tank the healers in the face.![]()



2.0 is a pretty big slog for many people with us being in the 6.X era of the game now. People who use it will be forced to realize why their NPC party members are dying.
But hey, that's just assuming that EVERYONE is gonna run the stuff solo, right?
Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV
Hopefully, by the time they reach it, some of them will have lost their dislike of MMOs and joined a few warm-body dungeons.
But I guess for some, yes, this is the point they will leave the game.




"I can't hear you! I'm too busy jamming to the Night Before Christmas."
...
...
...
"What do you mean wrong franchise?"
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
So its to replace the old right of passage the ARR slog and especially post 2.0 MSQ (pre reduction road to Ishgard) used to be?
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