New appropriate and suggestive stronghold in-theme with a final (or mid) zone for Altar or something like that were beast-tribe evoke the primal... (and then enter in the istance)
Yes, please! :Q_
New appropriate and suggestive stronghold in-theme with a final (or mid) zone for Altar or something like that were beast-tribe evoke the primal... (and then enter in the istance)
Yes, please! :Q_
Momo Ochita From Ragnarok
Fantastic idea OP!
+1
i was hoping that Garudas node would be on a floating island above natalan.
and it would be great if ifrits node require you to reach the core of eorzea lol, a dungeon to reach a primal would be nice
Wow. An idea that seems reasonable. +1
I do want to reiterate what has been said and perhaps add a bit more. The current caves were probably always intended for this purpose by the previous team, as well as our current dungeon zones. I do expect them to be remade for 2.0.
lets hope any Dev reply to see if they like the Ideas soo far
Ideas like these need to come more often =).
+1 on the Idea!
Hate to be the one bringing up potential problems, but...
...people have already been complaining for months about how sick they are of fighting these Primals after having to donate days of their lives toward farming them. Now you want them to extend that time by not only making players have to kill the Primals hundreds of times, but also making them spend hundreds more hours fighting through a temple full of priests, NMs, guardians, and servants every time they want a chance at a drop? People are pissed as it is. That sounds like it would just throw more fuel on their rage.
If this idea were to be implemented, there are only a few things that could make it work.
-Change the frickin' drop system to be more forgiving first.
OR
-Implement a back door that you can get a key to, or a teleportation pad that you can attune yourself to, which will allow you to skip straight to the Primal's aether node after fighting through the temple for your first time. Perhaps reaching this point of the temple could be the quest requirements in the quest that unlocks the Primal fight, instead of the silly things we have now like, "Travel the world and kill these six low level NMs" or "Grovel until you find enough people willing to help you kill the worthless, baby stepping stone version of the Primal before you repeat it all over again at the actual intended strength."
OR
-Simply make this the area that you farm tapers/keystones/feathers/etc. in, instead of the beastman camps. The camps already have their own chests and NMs to keep players interested in going to them, so moving this aspect of the game to a different zone wouldn't kill player interest in the camps. By moving the additional incentive of farming Primal access items to the "temple" zones however, you'd also have a built in playerbase interested in going to the temples. Then you wouldn't even need to change the Primal loot system or add a backdoor.
Side note: I don't even care if it's an actual temple or not. As someone else pointed out, Ifrit's Cauldron was rad, and that was no temple, but just a volcano full of nasties. That was actually my favorite zone to explore in FFXI. Just give Primals an actual area to call their own, period, temple or otherwise, and I'd already be thrilled. I understand that the lore ties them in with the beastmen, but after we finish farming those guys, it's not like we're even entering the node with beastmen around. Instead we're entering it way outside the beastmen territory. If that's how it's going to remain, then at least add some razzle dazzle around their aether nodes to keep us immersed! I'd much prefer that to the devs looking at the map, pointing to random caves, and simply slapping a node into them. That's just dull and lifeless.
Last edited by Raymeo; 05-16-2012 at 07:31 AM.
I don't like this idea at all, Primals are gods and they exist thanks to Aerther, so it only makes sense that they would exist on an Aerthial plane which would be accessed via an Aerthial gateway.
What you are suggesting is that they are real world monsters that live in their own little castle, nope I don't think that makes sense.
There will be plenty of chance for other dungeons/castles and strongholds that have high end bosses and not gods.
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Also lets not forget that these fights are planned to be used with content finder, after the first time who's going to even bother going back to a Primal Temple when they can get teleported directly there through the content finder (assuming that's how it works)
Last edited by Jinko; 05-16-2012 at 07:31 AM.
Supposedly the beastmen worship these gods. What's more odd: the thought of them building temples to protect or worship their aether gateways, or them staying far away from the empty caves that they're found in? Imagine that christians discovered a stairway to heaven, and then tell me that they'd walk away and forget all about it. Fat chance. Even their garden of eden had an angel with flaming swords placed at the gate to stand guard.I don't like this idea at all, Primals are gods and they exist thanks to Aerther, so it only makes sense that they would exist on an Aerthial plane which would be accessed via an Aerthial gateway.
What you are suggesting is that they are real world monsters that live in their own little castle, nope I don't think that makes sense.
There will be plenty of chance for other dungeons/castles and strongholds that have high end bosses and not gods.
-------------------------------
Also lets not forget that these fights are planned to be used with content finder, after the first time who's going to even bother going back to a Primal Temple when they can get teleported directly there through the content finder (assuming that's how it works)
And if the content finder would ruin this by giving players a pass to skip it, then just add it to the content that's being found. Make it part of the instance.
Last edited by Raymeo; 05-16-2012 at 07:42 AM.
So basically fight your way through an instance to get to an instance ?Supposedly the beastmen worship these gods. Would it be so odd if they built a temple to protect or worship their aether gateways?
And if the content finder would ruin this by giving players a pass to skip it, then just add it to the content that's being found. Make it part of the instance.
It would just make more sense to have the actual aetherial gate in the strongholds, they already exist so there would be no work to be done minus moving the gateway.
Of course then everyone would whine about having a hard time getting to the gateway etc.
I wouldn't be opposed to a BCNM circle (see reins pic above) within one of the strongholds but I'm sure many would.
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