Changes: https://docs.google.com/document/d/1...kth8R2ys5pNNrc
Summary Below
-- Offensives --
Every offensive ability now has purpose and a real reason to exist beyond "you hit it on CD for damage".
You longer need to burn mana prepull with TBN as Emptiness can burn mana as your opening GCD.
Increased mana regeneration so that DRK now has an excess of mana, allowing both buff windows to contain 5 EoS and forcing uses of EoS in-between buff windows.
Delirium is no longer just IR.
Increased how much DRK has to do in between burst windows.
Increased avenues for optimization with ranged spells.
Increased healing capabilities.
Removed/Consolidated unnecessary abilities to increase available hotbar space.
Living Shadow no longer costs Blood Gauge, allowing DRK to do their opener properly.
Blood Weapon now has charges, removing the unreasonable tightness from the ability.
Shifted Dark Arts to an offensive ability instead.
Potential Issue: These changes would introduce 3 1.5s casts to DRKs current rotation every minute. While this would allow DRK some ranged capabilties, it would also somewhat limit mobility.
Potential Solution: Abyssal Earth is an oGCD instead. Emptiness doesn't hinder mobility cause it can be used anywhere within a 30s window.
Potential Issue: Delirium enforces a 1s weaving window and would make positioning the boss difficult.
Potential Solution (One): Delirium GCDs have a normal recast time.
Potential Solution (Two): Using a regular Weaponskill does not break the Delirium GCD 'combo'.
Potential Issue: These changes would likely still require Delirium and Blood Weapon to be used prepull.
Potential Solution: Blood Weapon stacks 'fizzle' when used on a Spell, doing nothing and wasting the stack. Unleash and Stalwart Soul ability-type changed from Spell to Weaponskill.
Potential Issue: Carve and Spit would allow you to push an extra EoS into buffs. This isn't necessarily an 'issue' but more a notable consequence of these changes.
Potential Solution: Dark Arts now has a duration to prevent holding it until the next buff window.
-- Defensives --
Reduced button bloat by combining Dark Mind and Oblation into a single button.
Removed the DPS restrictions from TBN, allowing DRKs to actually use it as a defensive cooldown rather than proccing it once a minute for raidbuffs.
Made Living Dead's requirements much more reasonable and adjusted it's cooldown to reflect it's actual strength.
TBNs skill requirement now reflects it's use as a defensive cooldown.
Lowered level requirement of Dark Missionary, changed to effect all damage and added a small heal like Shake and Veil.
Potential Issue: Living Dead and Holmgang now have the same cooldown.
Potential Solution: Increase Holmgang cooldown to 300s.