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  1. #10
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by DPZ2 View Post
    Battle content is what the previous poster was asking for. I pointed all the new battle content that was announced during Live Letter 68, only to be told "no, man, I didn't mean THAT stuff ..."?

    Battle content is battle content, Ultimate and Unreal raids are not your regularly scheduled raid tiers (8 man and 24 man). There's a new deep dungeon planned. There are these Criterion dungeons, which plenty of people have speculated upon but no one actually knows anything about at this point. All new battle content. I didn't even mention the regularly scheduled MSQ battle content.

    So, the idea that players are "losing out" on Battle Content so that Trusts can be expanded in-game is a non-starter.
    Yes because he said right now it’s just raiding, so i’m not sure why you would then bring up…raids. Unreal trials are literally just…extreme trials. They’re literally old trials that they amp up the hp and damage on, the mechanics are all the same. We’ll see when it’s actually out won’t we? Let’s not forget 2 ultimates were planned in ShB but then one got cancelled. They haven’t announced if we’ll be getting a eureka/bozja-like zone either, which could be taken away. Let’s not act like unreal are some new thing though as they are quite literally reused, something SE likes to do a lot lately it seems with the amount of reused gear this expansion but i digress. I’d say it’s a pretty understandable concern, considering the amount of content we missed out on in ShB. The devs themselves even said then that the time and resources put towards the arr rework would take away from some things. Don’t see why this is any different.

    Quote Originally Posted by Atelier-Bagur View Post
    Making A LOT of assumptions here. Again this game has been adamant with its philosophy for respecting players time with not having huge amounts of retention systems and in this day and age where a lot of us dont have that much time on our hands to dedicate MMOs as a full time job this is a godsend,
    Meanwhile housing, where the system is quite literally a way to waste vast amounts of time clicking a placard and then needing to stay subbed to keep the house. Or msq quests that are literally there to waste your time running from one obscure location to the next. It really doesnt respect players' time as much as one may think.Personally since shb i havent seen much improvement from patch to patch. We're how many expansions in now and we still have the devs reusing gear in an expansion and not making it dyable, or cutting out a complete set of gear for a dungeon.
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    Last edited by KizuyaKatogami; 02-24-2022 at 05:32 AM.