This legit worries me. Even if SE decides to keep xpacs at 1 job max, because their m.o is to tear some abilities from one job and hand them over to another job with a new coat of paint, the newer jobs have arrived at the expy bus stop. Even blu is looking more unique as expansions goes than the other jobs (yes, I know it's limited job).
Mystic knight is the current popular requested job and YoshiP has been good at fulfilling job request based on popularity. You know what he's been having a tough time at doing every time he does though? Making them mechanically unique. Oh sure, we're bound to see "En" spells for mystic/spellblader because they already exists as early as the first boss encounter in Tam Tara Deepcroft and a little bit further with some Amaalja but then what? Build a red(fire), blue (ice), yellow(lightning) meter? Inflict paralysis/burn/frost on hit? Silly kids, simplified game design doesn't support that type of meaningful debuff anymore. Dots maybe? Guess we'll just unify bard dots under a single and then allow spell/mys to use 2 so it looks "unique". The list goes on but you get the idea. And you know what, maybe the playerbase is fine with a shiny new truck that is totally different from the first three because this time, it finally came attached with a second horn that the last one didn't have and it's midnight blue instead of rolanberry red.
But one day, as a collective voice in mostly singular agreement, we're going to have to tell YoshiP that he's better off using his job developing resources for other things in the game rather than using them to create a ranger/hunter that's mostly gonna play like a machinist.