Quote Originally Posted by kaynide View Post
I mean this in the most absolute respectful way as I am assuming this is your only character (joined this month):

Come back to me after you do the 2.0 sightseeing log, and do Kugane's tower sightseeing point. I'm not asking for an accurate Mario 3D engine, I'm asking for us no to rely on invisible platforms or walls, or hit boxes we can't even see. Even the ability to adjust position mid-air while falling.

If in fact, this is an alt and you HAVE done those things, I apologize, but I still stand by it being AWFUL game design.

As a GW2 Super Adventure Box Tribulation Mode veteran, (pretty good at jumping games), not being able to land jumps for no real good reason is infuriating.
I just made the forum account but I'm a double mentor and I been playing for 6 months now. I understand how you feel and it's ok to feel like that and have your preferences. I have also played a little GW2 as well and I know that there the jumping puzzles are a much bigger thing that they are in ff14. To change the smoothness and feel of the movement that is better for everything else (at least imo as i explained before) just to make the jumping puzzle fans happy isn't such a great idea, especially when there are a lot of things that are more important for way more people that need fixing first.